Rommel's War is an Operational level wargame on the World War 2 in North Africa. It comes with two maps that stretch from Tripoli to Alexandria. Units range from battalion to division sized. Time scale is 3 turns per month. (1 Turn equals 10 days) Hex: 10 miles / 16.1 km Units: Company to Brigade sized units Game Inventory One 27.25"x73.5" map Six Scenario...
Rommel: The Campaign for North Africa by Loren F. Sperry, self published. 1 22" x 34" map of the campaign area from El Agheila to just east of El Alamein. Turn scale is 3 turns to the month from Sept 1940 to Dec 1942. 252 1/2 counters (very thin perforated cardboard) represent the divisions, regiments, brigades and strength breakdown counters. Game play is...
"Rommel: The War for North Africa", one of the "Great Battles of History" series wargames, actually should have been titled "Battles for Tobruk", since it only covers the general area around that famous fortress/Port. The container for this is a pinkish fold-over cardboard with a large cut-out on the Front and smaller cut-out on the back for storage of the...
Rommel & Tunisia is an operational level simulation of the campaign for North Africa during November 1942 to May 1943. This campaign was the final act of the drama in North Africa. Units are at battalion to brigade size and the map covers from the Libya-Tunisia border to west of Tebessa Algeria. Contents: two 22"x34" maps 600 counters charts and tables (4...
The Roots of Magic is a tabletop miniatures game of duels between competing wizards in fantasy world. Players activate their wizards to perform mundane actions such as movement as well as casting spells and using other special abilities. The goal of the game varies depending on the scenario chosen and there might be multiple paths to victory. The game can...
One of the most famous battles of the Zulu war, a small band of British defended against thousands of Zulu warriors. Watch for Zulu Snipers! Fall Back to gain strategic advantages! Hold the position to earn medals and respect in England. It is all here in this amazing, simple to learn game. Background: (1879) The Battle of Rorke's Drift, was an engagement...
translated as HOLD OR DIE Printed in Vae Victis #79 This small game simulates one action in the Anglo-Zulu War, the desperate battle at Rorke's Drift (1879), a field hospital manned by 110 hale men guarding 30 wounded and with 20,000 bullets. By the time the combat was over 10 hours later, 400 Zulu lay dead and they had not been able to break the spirit of...
The offense calls out one of 14 plays. Players then consult a shared Play Chart with 15 result columns to determine their desired result and then select one of 8 values in their "analog computer" -- a box with two selector wheels and a result window. The result (the sum of the 2 numbers) is display by opening a window to a 3rd door in the computer. Players...
Rostov ‘41: Race to the Don is the 21st game in the Standard Combat Series (SCS). It covers the bold—some would say “foolhardy”—dash by Army Group South to take Rostov in the late fall of 1941. Amazingly, the attack succeeded, resulting, however, in the Germans being isolated at the end of a logistical shoestring. The regrouping Red Army, stung from a long...