The Air War Over the Baltic, 1987 Red Storm: Baltic Approaches is the first expansion for GMT’s Red Storm game of operational level air combat between NATO and the Warsaw Pact. Red Storm: Baltic Approaches adds the air forces of three new countries (Denmark, Sweden, and Poland) along with additional units for nations represented in Red Storm, including US...
Red Storm: Dark Blue Defection is an unofficial solo expansion designed for use with GMT’s Red Storm – The Air War Over Germany, 1987, game of operational level air combat between NATO and the Warsaw Pact. Please note, this solo expansion is not a GMT Games product. Red Storm: Dark Blue Defection provides a solo only experience in which each scenario can...
In Red Streets, Blue Mats you start as a MMA fighter far from the Fame and Fortune of pay-per-view. Maybe you’ve had some formal training or maybe you learned to fight in back alleys or streets, it doesn’t matter. You all share the same dream, to make it to the Big Time, fighting in opulent octagons in the fanciest hotels and convention centers. But you’ve...
Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in Central Europe and the Northern Atlantic, while also keeping an eye on the strategic situation around the world. Red Strike is a highly interactive game. Its detection and interception...
SGB-11 Red Sun/Black Cross (1985) (JPY 6800) RS/BC has two mapsheets, 1008 counters, six PACs, one 30-pg history booklet, a 32-pg scenarios booklet and a 48-pg rulebook. Also included in many copies of RSBC are 49-pg copies of English rules, including all PACs, plus charts and tables (the rules themselves are only 23 pages long). The setting for the game...
Refight the 1905 Russo-Japanese war at sea in Port Arthur, a vibrant and fast moving two player naval strategy game. Play as Japan and attempt to amphibiously land your armies in Manchuria and bloody the nose of the Imperial Russian Navy. Or play as Russia, far from home, battling to prevent Japanese landings until reinforcements can arrive. Game play is...
(from the manual:) Red Sun / Blue Sky is a fast moving miniatures game that recreates aerial combat in the Pacific and South East Asian theaters in the early years of World War II. Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way. [...] The speed and decisiveness of aerial combat is accurately recreated in a game...
From the manual: Red Star / Blue Sky is a collection of scenarios, campaign systems, aircraft data cards and new rules for use with the Red Sun, Blue Sky or Black Cross, Blue Sky miniatures games. Red Star, Blue Sky accurately recreates tactical aerial combat on the Russian Front during World War II. Simple game mechanics lets you focus on leading a...
Aerial Combat in the Mediterranean Theater, 1940-1943. Blue Sea / Blue Sky is a collection of scenarios, campaign systems, aircraft data cards and new rules for use with the Red Sun/Blue Sky miniature games. This book recreates tactical aerial combat in the Mediterranean Theater in WW II, from 1940 - 1943, and includes stats for 10 Allied, and 32 Axis...
Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’...
Modern War #15, Jan-Feb 2015 Red Tide West: The Cold War & World War III in Europe is a wargame that simulates a hypothetical Warsaw Pact invasion of West Germany in the late-1980’s. Red Tide West also presumes a wider conflict beyond the scope of the game, but postulates West Germany to be the so-called “center of gravity” for the entire war. In other...