Released with Strategy & Tactics magazine #187. Part of the "Wars of the Imperial Age". Others in the series were Austro-Prussian War (S&T #167); Franco-Prussian War (S&T #149) and Russo-Turkish War (S&T #154). Operational recreation of the three Italian wars of independence in the mid nineteenth century. Simple rules with random political events....
Risorgimento 1859, the Second Italian War of Independence, covers the second such war, the first, in 1848, having resulted in heavy defeats at the hands of the Austrian/Hapsburg armies. But the 1859 war was different. The Piedmontese, the Italian province pressing the issue, had gotten Napoleon III and the French Army to help them. Garibaldi and his...
Third Edition Released!Rule as Royal Regent within the powerful countries of Medieval Europe, govern her ancient cities, control her trade guilds, command her armies, and sway her religious faithful in Rivaling Royals™, a game for two to five players. Evade ruthless adversaries while manipulating the powers of Royal Privilege, the Sways of Religion, the...
Issue game of Wargame Japanese History #22. Strategic level wargame of the Japanese Sengoku period. The basic game concept is inspired from History of the World, and has a shorter playtime and is simpler. Each turn, players select one of the six revealed warlord cards. The top order card can be taken free, but the second or later card requires a "Heaven's...
The Battle of Rivoli on January 14th, 1797 between the French Armée d´Italie under the young Napoleon Bonaparte and the Austrian "Armee in Italien" under Feldzeugmeister Baron Alvinczy. The game is one part of SimTac´s series Battles of the Revolution and the Empire on battalion/ regimental level and contains 648 die cut counter, 1 38" x 27" game map, 3...
This Game attempts to simulate the conflict between the Royal Navy and the Kriegsmarine during WWII. Also included are the ships projected in Admiral Raeder's "Z" plan before the War. —description from the publisher A ship-to-ship miniatures game of surface combat using written orders for movement and firing. There are four scenarios. Statistics are...
Road Cycling Tour (RCT) is a road cycling simulation focusing on team tactics in multi-stage races. By means of road/track tiles stages can be built to simulate real or imaginary cycling events. Movement is modified roll-and-move with some additional rules for breakaways and closing gaps (as a simulation of slipstreaming). The characteristics or qualities...
Using the same movement rules of standard Road Cycling Tour, this version provides a simplified set of track segments while also applying an advanced rule that is an optional variation in the standard game. This means each player’s cumulative selection for the special movement category (energy bursts for breakaway and sprint actions) must fit within a...
The Road to Dien Bien Phu is a two player military simulation of the First Indochina War; the struggle between the French Union who sought to retain Indochina within its influence and the Vietnamese Communists (the Vietminh) who wished to be independent of French control. The game portrays all of Northern Vietnam and Laos from the end of 1950 to the end of...
Road to Independence: The American Revolution, 1775-1783 is the first in a series of games simulating important conflicts in American history in a casual yet historically based manner. In this game, two players take the sides of the British and the Americans, vying for control over the Thirteen Colonies. Road to Independence not only includes the Eastern...
Subtitled: Samurai Skirmish Rules, 1100-1620 This is a 32-page rulebook for skirmish warfare (one figure = one warrior) for late Medieval Japan. The book has nice black and white drawings, rules for movement, different classes of fighters, melee and missile combat, mounted combat, and even includes movement charts for limiting the turn radius of mounted...
The Road to St Die is a company/battalion level simulation of those battles in October 1944. Players control the various German and American forces which took part. The American player must coordinate their three divisions to penetrate the front lines of the Germans and drive towards St. Die. The German player must coordinate their forces to slow the...