This print and play game lets the players compete through chip investments in the forms of plants and animals. The eventual winner is the one with the most points in chips at the end of the twelfth round or the one who amasses 20 or more chips and has a human in play at the end of a round. A player must be aware at all times of what his opponents are...
This post WWII game rewards the first player to increase his cash holding by a factor of five (start $10K and win at $50K) with victory. Key features of the game are two dice, shaded differently, with the dark die always representing tens and the light die units. The game board stands vertically by attaching to the side of the open box, and has 36...
"'The Devil is loose', spake Philip II of France to Prince John of England. Thus was announced the return of Richard I the Lionheart from prison to the leadership of the Angevin Empire. Weeks later, Richard's pennant once again flew over the battlefields of France, and Richard proved again himself to be the preeminent warrior of his time." Richard I the...
From publisher's website. In the years leading up to 1917 the ground conflict of the Great War was proving costly to both sides, and the battles fought in the air were equally as intense as technological advances and better tactics were developed. The air war reached its peak between 1917 and 1918 as aircraft became fast, highly manoeuvrable machines; each...
Science fiction skirmish level miniatures rule set. From the publisher's web site: "Ideal for use with 28mm or 15mm scale miniatures (so can use 40k armies with these if you like), the rules cover heroes, vehicles, individuals and units as well. They handle armoured vehicles, gunships, power armour, aliens, humanoids, bugs, robots… A player shoots and/or...
A worker placement game for 1-4 players themed on the Pioneer Settlement of Kentucky in 1780. Settlements simulate places such as Harrods Fort, Logans Fort, and Boones Station with each player representing the settlement leader. Each player has a Resource Board, a Structure Board and a set of cubes/tokens to track resources and activities. - The resource...
Rifle & Saber is a tactical (company level) simulation of warfare in "the age of the rifle," roughly from 1850 to 1900. The period was marked by a tremendous increase in the firepower of infantry units which far outstripped advances in tactics. The game simulates battles or portions of battles from some of the most significant wars of this period....
Rifle Wars is a rule system designed to help recreate the large battles of the American Civil War on the tabletop, using miniatures to represent the units. It is not a complete, ready-to-play package with army lists and scenarios; it is a grand-tactical level combat resolution system for those gamers who enjoy researching orders of battle and historical...
Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing...
Rifles, Railroads and Rebellions is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract...