Ranger is a set of miniatures rules for the French & Indian War (Seven Years War in North America). The scale is skirmish: 1 figure = 1 man. The game consists of a 48-page booklet - players must provide their own miniatures, terrain, dice, etc. Ranger covers small actions in the F&I war. Rogers' Rangers, Indians, line troops, marines, militia, coureurs de...
Face the challenge of planning and executing a Ranger patrol on the modern battlefield. Missions include squad reconnaissance or platoon ambush and raid patrols. The classic solitaire wargame returns! Our first game and one of the biggest selling wargames of all time returns in an all new, revised 3000 Line edition completely updated with new weapons...
"Rangers: Lead The Way" is a solitaire simulation of the US Army Ranger assault on the Pointe du Hoc on D-Day. The game challenges the player to do better than the actual Ranger attack up the cliffs that historic morning and additionally allows the player to fight the battle using the planned, rather than the actual, forces and landing beaches. The...
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are simple and easy to learn with the aim of being able to play large games within a reasonable time frame. The mechanics use a fairly standard D6 system for table top games with both sides taking their actions in phases - either...
From their website: A Supplement to Crusader Publishings Rank and File Rulebook. The American Civil War supplement for Rank & File includes a historical background to the war as well as game aids that can be used with any rules system. There are optional and period specific rules as well as detailed weapon statistics, command ratings and army organisation....
You are a candidate trying to become the state's next governor. You will be competing against five other candidates in an election that uses the ranked choice voting election method. Each turn represents a week of campaigning. You will direct your campaign manager to select 3 actions in the game. You will choose to either court voters in a specific block...
From the introduction: These Ancient Wargaming rules are a set of tactical simulation rules for miniatures, which allow players to recreate and fight, historic or hypothetical battles which occurred from the rise of organised warfare to the beginning of the age of gunpowder. The rules are set out in detailed format, divided into logical chapters, and...
Fast Play WW2 rules at battalion level for 20mm model soldiers and tanks. Units are represented by model figures. It uses a combination of D6 and D10 to determine the effects of fire and moral. The system uses a ruler to determine movement (decided by the type of suspension used by Vehicles, 9 inches for infantry maximum), which can be affected, by...
A comprehensive guide to the Korean war produced to accompany the Rapid Fire rules. Included Rapid Fire lists for all the combatants in the Korean War and game stats for Point of Attack. Also includes its own war game called Take the High Ground, A solo game in which the player commands a US Infantry (Army or Marine) Platoon using 2d6 to determine the...
Covers the allied attempt to take the Rhine bridges at Arnhem and the attempt top relive them. Gives full game maps of the terrain over which the campaign was fought as well as army list of all the units involved. Also provides a full list of the equipment used stated for Rapid Fire 1st edition. It can be fought as a campaign pr as individual scenarios and...