Simulates Field Hockey competitions with just a few dice rolls. Each Game has 10 phases per quarter. In each phase you roll to determine who has possession (the attack range is calculated for each team minus the opposing team's defense range). A second roll (it rolls on the team chart of who won the previous possession) can result in a shot on goal (three...
A possession by possession statistical replay simulation of handball using cards and dice. The outcome of each possession is determined by rolling 4 dice; two d6 and two d10. The two d6 tell you the type of outcome, the two d10 tell you whether that outcome resulted in a goal, a miss or a save. A complete game will take around 90 die rolls to complete, so...
A print and play sports simulation using cards and dice to replay rugby tournaments, including 15-a-side, 13-a-side and 7-a-side varieties. The roll of a number of dice will determine the outcome of each possession with each team having a range of dice results determining who has possession and whether a try or kick has been scored. Each match can be...
A print and play sports simulation using cards and dice to replay ski jumping tournaments, including season play for men's and women's events. The roll of a number of dice will determine the outcome of each jump with each jumper having two attempts with the second-round field being limited to the top qualifiers from the first jump. Scores are determined by...
Each team has rating on Serve and Rally which must be subtracted respectively opponent's Pressure rating and opponent's Defence Rating. Once these two ratings have been established, the teams alternate serving and Rally (with d100 roll), as in real volleyball, until one team scores. Moreover, the game has a quick system for creating the matches of the...
From the website: "Set about 50,000 years B.C. in an age of hunter gathers, and the last of the strange large mammals, such as Woolly Mammoths, Sabre-tooth Tigers and Giant Birds, the game is a mixture of board games and wargames and was a daunting task to create. It was easy all we had to do was make it simple and quick to play, whilst still blending in a...
Prelude to Disaster: The Soviet Spring Offensive - May 1942, is Volume No. 6 of the Winter Storm Campaign Series by Clash of Arms Games, original designed by John Schettler and has the same Basic Rules like Edelweiss and Last Victory. The game covers the time between the end of the Soviet Winter counteroffensive and the beginning of the German Stalingrad...
Miniatures rules to simulate French Revolutionary and First Empire Wars. For 6 / 15 / 25mm miniatures Division / Corps level Features: 3 levels of play: tactical / grand tactical / operational orders to group of units no written orders, simplified system using counters combat resolution per unit cohesion system impacting troop morale and efficiency fast...
A soccer replay/simulation/management game in which dice rolls and charts are used to simulate the management and gameplay results of soccer teams. Paraphrased from the Owzat site: Team Squad Ratings, attack and defence are used separately, reflecting the squad strengths of the teams. These are constructed on a goals scored and conceded basis using the...
The game simulates the Battle of Preussisch-Eylau, East Prussia, on 7 and 8 February 1807, between Napoleon's Grande Armée and the Imperial Russian Army, who were reinforced by Prussians. The game box also contains a few additional maps (and counters) for other smaller battles that took place at that time in that area: battle of Pułtusk 1806, Gołymin 1807...