Orbit is a game of space exploration for 2-6 players. Each player takes control of an international space agency which must build and launch rockets to the other planets in the solar system. The game features simplified orbital mechanics to generate a constantly changing but predictable board that the players must adapt to. Game-play consists of 2 phases...
Orbit War was a magazine game published by Steve Jackson Games in Space Gamer (Issue 66 - Nov 1983). This release was followed by an expansion published in Space Gamer (Issue 67 - Jan 1984) and later by the boxed edition. It is a simulation of satellite warfare in low Earth orbit. The players are the USA and the APU (Asian-Polish Union). The object is of...
From the rules: This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms. From two to four people are required, each representing a Tribal Coalition. Whenever one of the...
In Ordem e Regresso, you become Brazil's next president! In this card game, you and your friends become presidential candidates competing for votes from the electorate. Do you have what it takes to win the hearts of the people? During the debate, you present a proposal and other players use cards in their hands to make a rebuttal and modify that proposal...
Order & Opportunity is a 2-4 player game (with a dedicated solitaire system) about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union project their economic, political, and military influence on the global scale. The powers seek to score victory...
Oregon Trail recreates the journeys of the pioneers who traveled across the Western U.S. during the 1820's - 1860's. To a certain extent it is a role-playing game, as players are cast into the role of Trail Boss, responsible for shepherding his party from their jumping-off point to their ultimate destination. Trail Bosses measure success (in relation to...
Description from the publisher: "Based on the classic computer game" According to the box: "You may: 1. Travel the trail 2. Work together to overcome calamities 3. Get at least one member of your party to Oregon 4. Stop and rest 5. Decide which of your friends will die of dysentery 6. Write your name on a tombstone What is your choice?" All sorts of...
The year is 1847, and you are about to discover who amongst your wagon party will die of dysentery and who will make the successful trek to Oregon. Face illness, death, thieves, fire, and so much more in this nostalgic simulation game. We wish you the best of luck on your perilous journey! • BEWARE THE DANGERS OF THE TRAIL: Welcome to the Oregon Trail...
Origin Goal is a high-stakes tactical football (soccer) simulation board game that blends spatial strategy with dynamic risk management. Designed to bridge the gap between tabletop gaming and professional football thinking, the game challenges players to master the pitch through three core strategic pillars: 1. The Duel of Probabilities: Attack vs. Defense...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...