Order & Opportunity is a 2-4 player game (with a dedicated solitaire system) about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union project their economic, political, and military influence on the global scale. The powers seek to score victory...
Oregon Trail recreates the journeys of the pioneers who traveled across the Western U.S. during the 1820's - 1860's. To a certain extent it is a role-playing game, as players are cast into the role of Trail Boss, responsible for shepherding his party from their jumping-off point to their ultimate destination. Trail Bosses measure success (in relation to...
Description from the publisher: "Based on the classic computer game" According to the box: "You may: 1. Travel the trail 2. Work together to overcome calamities 3. Get at least one member of your party to Oregon 4. Stop and rest 5. Decide which of your friends will die of dysentery 6. Write your name on a tombstone What is your choice?" All sorts of...
The year is 1847, and you are about to discover who amongst your wagon party will die of dysentery and who will make the successful trek to Oregon. Face illness, death, thieves, fire, and so much more in this nostalgic simulation game. We wish you the best of luck on your perilous journey! • BEWARE THE DANGERS OF THE TRAIL: Welcome to the Oregon Trail...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...
Pacfic Origins is a variant/expansion for The Origins of World War II. The game is set in Asia and can be played independently or at the same time as Origins of World War II. The game was published in The General Vol.13,No.5 magazine (Jan-Feb 1977). The magazine included a map and counters for the Japanese and Chinese players. You would still need a copy...
The game traces the development of early human species from 120,000 years ago through to the near-modern era. Players take the role of Peking Man, Archaic Homo Sapiens, Cro-Magnon, Neanderthal, or Homo Floresiensis, and each attempts to develop instincts and higher cortical brain functioning, such as language traits. The populations expand and collide, and...
This is a game of combat between ram ships moving at near light speed in the Great Nebula of Orion. Each player commands a fleet or ram ships armed with missiles, X-ray lasers, etc. The primary tenet of the game is Einstein's theory of special relativity and how it affects movement and communications. The game includes 7 scenarios which may last from 1.5...
This sister game to Senlac Hill covers King Harold's great victory over the Vikings in York at Stamford Bridge, before his great defeat by the Normans in southern England a little over a week later. Includes rules for Berserk Vikings and uses "untried units" in the Viking setup so that neither player knows their combat value until they fight. This...
Orsha 2025 is a small game published in the 45 issue of the Taktyka i Strategia (Tactics and Strategy) magazines in both Polish and English editions. Game is set up in the World War 3 alternative history setting/system, taking place after Russian failed attempt to invade western Europe (Ardennes 2024, Waterloo 2025 games). After liberation of Poland...