"The G.E.V. and Shockwave supplement you've been waiting for: battle-ready replacements for scuffed-up counters and crumpled maps, along with four multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously only available in The Ogre Book. Fight to recover crippled Ogres on The Day After, deliver a crippling...
"Battlefields is a set of four new "geomorphic" maps designed to connect to the G.E.V. and Shockwave maps . . . making it possible to create maps over 2' by 3'! You also get rules and counters for: Engineers - Build bridges and other structures . . . or blow them up; Revetments - Prepare defensive positions to increase the survivability of your force;...
Rules for use with OGRE and G.E.V. miniatures adapting the hex-and-counter mechanics for table-top (hexless) use with OGRE Miniatures. A gratis slimmed down version (Ogre Miniatures Lite) is available from the publisher's web site. Also, a free supplement (Ogre Miniatures Update) is available on W23 (SJGames's online store). The 1992 hard copy edition has...
From the rulebook: Students participate in OH MY DEER as wildlife managers. They are placed in charge of the management of a deer herd and must make the decisions that affect the size of the population and fate of individuals in the herd. Through participation and discussion, students achieve an intuitive understanding of some of the fundamental areas of...
“Oh No, There Goes Tokyo!” is a multi-player combat game in which each of 2-4 players controls a segment of Tokyo under attack by the dreaded Godran, Self-Appointed Emperor of Monsters. Players must protect their areas from the rampaging monster by deploying units of the national guard while at the same time evacuating tasty populace units. As key...
The 5th century BC is the golden age of ancient naval warfare. It is the age of the Persian and Peloponnesian wars, of Salamis and the Arginusae, of Temistocles and Phormio, when triremes ruled the Mediterranean. Oi navarcoi! is a wargame ruleset to play fleet battles during that time. The trireme was a long and thin unstable platform, with ram as the main...
From the manual: Oil Barons is a unique game for one to eight players which combines the advantages of board play with the speed and ease of a computer game. The computer does all of the bookkeeping, and running of the game. The players, freed from work, have the time to make decisions, develop strategies, and concentrate on winning. Oil Barons recreates...
Oil War - American Intervention in the Persian Gulf, is a brigade/squadron-level simulation of a hypothetical attempt by the United States and various other nations to take over the oil-producing areas of the Middle East. The simulation is primarily of land and air conflict. The game covers an arbitrary period of conflict (sixteen days), in which the issue...
Oiligopoly tries to parallel as much as possible the real world oil industry while at the same time trying to keep the game simple and interesting. For example, a player must find crude-oil, refine it into gasoline, and then sell the gasoline. This is done by landing on an oil well property to collect a round crude-oil chip, taking the round chip to a...
We play pretending to be like trees dropping their leaves onto the forest floor, where there are seeds, mushrooms, and squirrels that give us points if our leaves land on them. Some cards are placed on the floor, and then we stand up with the remaining cards in our hand. We drop them one by one, trying to make them fall on cards of the same type. The cards...
Okehazama-Senki is a historical war simulation game that reproduces the battle between Oda Nobunaga and Imagawa Yoshimoto on May 19, 1560. https://en.wikipedia.org/wiki/Battle_of_Okehazama The number of players is 2, the number of pieces is 48, and the play time is 60 to 90 minutes. The player will be in the position of Oda Nobunaga or Imagawa Yoshimoto...