A brief (two pages) set of Napoleonic miniatures rules published in Panzerfaust #56. Normal units are battalions of 24 figures, split into six stands of four each (for changing formations). No scale or preferred figure size is given, though considering the era 12 or 9mm figures are likely. The main element of the rules was the use of written movement...
Classic work on the subject by one of the luminaries of the hobby. From the inside jacket - "In this book the author considers in detail the actual tactics of Napoleonic armies, discuss weapons capabilities and troop movement rates and, using such data as a basis, provides rules, whereby the wargamer can, with minimal expense and effort, command his...
From GMT Games: "The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and...
Napoleonica is a hex-based wargame where history is mixed with fantasy. In this game you will have to lead one of the leading armies of the 18th century – French or the British Empire’s army – to confront the evil-stricken Legions of Abyss. Napoleonica: Steel and Magic combines the basic elements of a classic hexagonal wargame with a system for issuing...
This is a set of rules for Minatures in the Napoleonic era. Originally published in 1971 as Napoleonique, it was revised and reissued in 1992 as Napoleonique Encore. Here is the description from the back of the Encore edition: "Napoleonique /Encore covers the wars of the French Revolution through the many campaigns of Napoleon and to the final battle of...
"Napoleon's Battles: Marechal (4th) Edition" is a “grand-tactical” wargame rules book which covers the period of the Revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players can assume the role of Army or Corps commanders. A flexible set of Napoleonic wargame rules that allows: the play of tournament battles with a standard...
Narrato is a therapeutic boardgame where we invite players to enter the space between fiction and reality, between game and therapy. Narrato takes players on an exploration hike through the many meaningful maps (domains) in their lives. It is a semi-cooperative game that you can play solo, with your partner, with (a) friend(s), with your family, with...
Narrow Seas is a fast playing set of coastal forces naval rules designed for use with models from 1/300 to 1/1200. Book keeping is minimal, with speed and damage recorded for each vessel on a card through a series of Levels rather than keeping track of damage points and exact speeds. As well as rules for gunnery, torpedo and depth charge attacks there are...
Narvik is an Operational level board-wargame of the historical events surrounding the German invasion of Norway in the spring of 1940. Narvik is actually two games in one. The historical game faithfully recreates the situation and explores the alternatives open to the opposing field commanders. On the Strategic level, Narvik may be combined with the other...
"Narvik 1940" is a wargame for two players that simulates the tactical combats around Narvik in May and June 1940 between the French (Mountain troops*, ski scouts and legionaries) and the Germans (mountain infantry, sailors from sunken destroyers, and paratroopers). The rule is an evolution of the system En Pointe Toujours (At the Cutting Edge). Several...
NASCARD Racing Simulator is a motorsport racing card game for 1-9 players. The game is intented to be played with 1/64 diecast cars but you can play with the cards only. The game system is simple but sophisticated, cars follow each other in line (1 car by space, on 1 to 3 lines dependings race and tracks), simultaneously all the players reveal 1 Speed...
Modular track system 1/64 scale You can build every NASCAR speedway for a low cost. Scale: 1 space by second. (Except Bristol 2 spaces by second) An expansion is planned to build any pitlane, but this is not necessary for the game since pitstops are resolved by Action cards. For most of Ovals, there are enough inside sections to build pitlane and a 3rd...