Fulda Gap: A Fictional Cold War Campaign contains 10 scenarios that chronicle a fictional Cold War campaign through West Germany. It is not written for any specific rules set, and the forces are generic enough, that any company level system should work just fine. Although this campaign is based upon real-world circumstances, the actual date of the event...
From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...
This game recreates a battle during the Napoleonic era between a British and French army. The French army counters represent a force of some 45,000 troops and the British 35,000 troops. Using these simple but comprehensive rules up to six players are able to recreate a complete battle with all its complex maneuvers and colorful tactics. The battlefield can...
This wargame is a part of the Micro Warfare Series covering battles between the Earth (and its galactic allies) and the Zoltan Empire. It is a miniatures-style game that includes cardboard unit counters. The rules include a variety of fantastic weapons, including vortex beams, pluton flares, inertia weapons, and the ever-popular defense screens. Specific...
Based on the popular Micro Armour: The Game - WWII platoon scale rules, Micro Squad: The 1:1 Scale Game - WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and "cohesion" of players' forces are important factors in deciding the outcome of each battle. The rules include: 23 pages of weapons and aircraft data for the US...
Micron is a novel game based on microbial ecology concepts. At the beginning, players create a board randomly picking hexagonal tiles, each representing a specific marine habitat; every habitat is characterized by specific and different conditions in terms of, for instance, temperature and light, which can be exploited by players. In fact, each player must...
This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20. Game Scale: Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used). Motor Torpede Boat: 1 unit = 4 boats....
MICRODOME Soccer puts your squads to the test to prove who's best. The game uses MicroStars miniatures, each having five statistics on their base for Passing, Tackling, Crossing, Shooting, and Dribbling. Different base colors denote better player skills in specific areas. You'll need to build a balanced team including defenders, midfielders, and strikers...
An Action Challenge soccer game using standard rules of soccer and dexterity for ball movement. MICROStars SuperClub Football uses real soccer hero figures in their real kits to compete against each other in full-match soccer. You help your footballers to dribble, pass, shoot, and save in this action packed, miniatures soccer game. Additionally you can...