The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
In the summer of 1942, the Japanese Combined Fleet sought a decisive battle with the U.S. Pacific Fleet to put the Americans out of action. Admiral Yamamoto chose Midway Island, at the far eastern end of the Hawaiian chain, as a target for which the Americans would fight. The Americans indeed came to fight, sinking all four of Yamamoto’s fleet carriers for...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This is a game on the Battle of Midway that took place on June 4, 1942. During the battle, the imperial Japanese Navy (IJN) lost four aircraft carriers at once, turning the tide of the war in the Pacific Theater. Yes, in the game, the player's decisions may alter history. One player controls the US forces, while the other the IJN Kido Butai. Solitaire...
Early Jet Air Combat. MiG Alley Ace is a quick and easy jet air combat game, it is meant to cover air combat from 1945 to the start of the missile age. The game is based on Avalon Hill’s Mustangs game. MiG Alley Ace was created with a hex-mat and miniatures in mind, but could be played a regular hex-map with counters. A hex-map and counter-sheet have been...
In 1953 the US Air Force went toe-to-toe with the Czechs, resulting in the loss of an F-84E jet. Both sides, predictably, blamed each other and frantic diplomacy sought to cool the ardour of the two air forces. In this free two-game mini-campaign for Wings at War: MiG Alley, players can recreate the tense engagement over the West German – Czechoslovak...
"MiG Alley: Air War Over Korea 1951" is a two-player wargame covering the air battles over North Korea in 1951. One player controls the UN forces and must carry out a series of bombing raids to knock out key targets in North Korea. The other player controls the communist forces, including masses of the new MiG-15 jet fighters, and attempts to inflict...
MiG Killers: An Accurate Simulation of Jet Combat Thru the 1980's. Includes 40 historical scenarios. 4 solitaire scenarios with variants. Includes spotting, E.C.M., radar and infrared seeking missiles, fuel, ace status, plus optional and advanced rules. Spans jet combat from 1945 through the 1980's with more than 50 different battle-proven jet fighters...
A bare bones set of expansion components plus two new "special" scenarios (Rodan and Firefox). Also includes a new set of aircraft data cards which are slightly larger than the cards in the original game. "Enclosed you will find 240 die-cut counters that have been mistakenly cut off-register and/or improperly bonded to the cardboard. Cut out the blue...