This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20. Game Scale: Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used). Motor Torpede Boat: 1 unit = 4 boats....
MICRODOME Soccer puts your squads to the test to prove who's best. The game uses MicroStars miniatures, each having five statistics on their base for Passing, Tackling, Crossing, Shooting, and Dribbling. Different base colors denote better player skills in specific areas. You'll need to build a balanced team including defenders, midfielders, and strikers...
An Action Challenge soccer game using standard rules of soccer and dexterity for ball movement. MICROStars SuperClub Football uses real soccer hero figures in their real kits to compete against each other in full-match soccer. You help your footballers to dribble, pass, shoot, and save in this action packed, miniatures soccer game. Additionally you can...
Microvores is a 2-4 player game in which players assume the role of a microorganism, and must choose to seek out food, avoid toxins, attack other players, evolve, mutate, or subdivide during their turn. The winner is the player who had the last microbe alive, or is the first player to begin their turn with 5 microbes. In addition to the beginning and...
Middle Earth is a set of Fantasy themed Tactical level miniatures wargame rules based around the trilogy of J.R.R. Tolkien. The rules allow large or small scale actions and the ability to refight any of the battles that are depicted within Tolkiens books. Refight your favourite battle or skirmish and let the characters of the game become true heros of...
Middle East '48 (originally known by Sinai '48) is a brigade level simulation of the Israeli War of Independence in May through June of 1948. Map is 11x17 glossy paper of the Sinai through Lebanon, 64 uncut, one-sided counters on card stock. One player commands the Jewish (Israeli) forces, while the other commands the various Arab forces. Game play is...
The Middle East Battles: Suez '56 & El Arish '67, are two games in one that depict an operational simulation of mid-20th century warfare in and near the Sinai peninsula. Both games in the system represent, in two-player format, a clash between two or more of the important military powers in that region during the middle third of that century. The playing...
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...