New England Simulations revisits a familiar World War II venue -- the hedgerows of Normandy -- with some refreshing twists in The Killing Ground: Campaign for Normandy, July-August 1944". The game combines a mechanic usually reserved for smaller games -- a chit pull combat system -- with two gorgeous maps, 900 counters, and a 36-page rulebook that should...
This game is played with a standard 52 card deck, either solo as a simulation, or a two-player game where two teams compete against each other in a simulated cricket match. A coin flip decides who bats or bowls first and play begins by drawing six cards. The aim is to play a card that's higher than your opponents. If the bowler's card is higher, a dot ball...
SPI's Great Medieval Battles takes the player through a fascinating age with four simulations: King Arthur simulates the mythical battle between the King of the Knights of the Round Table and his evil son, Modred. Robert at Bannockburn is the struggle of Robert the Bruce to win independence for Scotland in 1314. The Black Prince recreates the battle for...
King of Battle is a strategic modern battlefield game for two players. It was designed by a US Artillery Officer, and was made to teach modern battlefield tactics to tabletop game players. By planning artillery strikes one turn in advance, you will attempt to predict where your opponent will move their pieces, and then deal deadly artillery strike damage...
Players become the emperors/kings of empires/kingdoms of the ancient world. This may appear to be a wargame, but there are numerous roads to victory, as the use of trade and economic advancement is just as likely to prevail, in the end, as territorial expansion and conquest. King of Kings includes 15 scenarios set from 1700 BC to 1200 AD, ranging from 1 to...
"A Kingdom For A Horse" is a Renaissance wargame that covers one of the more important battles in English history: Bosworth (1485), wherein, Henry, Earl of Richmond, defeated King Richard III - the much maligned, but still infamous, supposed killer of those two poor little Tower Tykes - and gained the English crown for the House of Tudor as Henry VII."...
The board game, The Kingdom of England 1200 to 1299, is a turn-based dynastic and economic game, for 2 to 6 players, set during the 13the century A.D. in England, Wales and Scotland. In the dynamic and bellicose age of the Baronial Wars, when the local nobility fought hard for their rights to be governed by a King subject to the laws, according to the now...
In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle...
The PRIMARY OBJECTIVE: "Finish them! Before they finish you!" Gain the reign of the nefarious organized underground. Rollers (players) will gamble and make deals, purchase and flip (sell) from the various high-end illicit contraband markets (on domestic soil/US & foreign lands). This is a roll-and-move game. Rollers roll the dice and move their game piece...
Kingpin uses the historical details of the capture of Sinaloa drug cartel leader Joaquín "El Chapo" Guzmán as well as some fictional elements to create a challenging, asymmetrical game. Kingpin is an adversarial game where one side plays the role of law enforcement and the other plays the role of Guzmán’s own handlers and associates. The goal is to teach...