NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 These rules are quick and simple to play, providing a fast game of naval action in the era of the Dreadnought between 1906 and 1918. In the scale we use, 10cm represents 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft, shore batteries and minefields. They take...
The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made...
Hyper Battle Kaiju Fight Invasion Of The Saucer Kaiju Battlepacks include 4 randomly selected Kaiju Battlecards (2 of which are new random 'Saucer Kaiju') , 3 random Zone cards (1 of which is a new Space Zone) , 2 Bonus Cards and rules! This is a standalone pack and can also be integrated with any other Hyper Battle Kaiju Fight Battlecards. Based on the...
Hyper Battle Kaiju Fight Snow & Ice Battlepacks include 4 randomly selected Kaiju Battlecards (2 of which are new random 'Snow & Ice-themed kaiju) , 3 random Zone cards (1 of which is a new random Snow & Ice Zone) , 2 Bonus Cards and rules! This is a standalone pack and can also be integrated with any other Hyper Battle Kaiju Fight Battlecards. Based on...
Based on the original kaiju characters of game designer and manga artist Alex Strang, Hyper Battle Kaiju Fight is an action-packed (yet simple to play) monster-fighting game using large ‘Battlecards’. Each player uses a Battlecard to represent their giant monster. The large-size illustrated card has all of the monster's abilities and strategic moves...
Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the...
"THE KAISERS PIRATES" is a fast-paced card wargame of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm’s ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key...
Kaiserschlacht: 1918, is a low-complexity, two-player "mini-monster" wargame covering the decisive campaign of World War I's western front. It may be played as one long campaign game covering from March through November, or you may select from three shorter scenarios: "German Spring Offensive," "Turn of the Tide," and "Allied Offensive." Each game turn...
From the rulebook (translated): In Kaiten: Die Sushi-Bar every player takes the role of a sushi chef. Collect the correct ingredients, produce different sorts of sushi and take care of your guests! Full people are happy people and the tip will be generous - sometimes. At the end of the game, the player owning the most money wins, called the most successful...
Ravensburger La Cucaracula vámpírcsótány társasjáték ár: 10 390Ft. Űzzétek ki a kastélyból a vámpírcsótányt. A La Cacaracula családi társasjátékban célotok kiűzni a kis nano meghajtású csótányt. Fogjatok össze és gyújtsátok meg a gyertyákat szobáról szobára járva! Egy akciódús társasjáték az egész család számára! Űzzétek ki a csótányt közösen a kastélyból...
Kalt Krieg ohne Hass Fast play wargame rules for Brigade/Regimental level battles of the Cold War era, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 10 vehicles or about 100 men, with a grid...
From the rules: "Kamakura is a game of war,diplomacy and Machiavellian intrigue in Japan during the Kamakura Shogunate (1192-1333), the period in which Japanese feudalism and the samurai class reached their full development. Two to six players, representing various clans and other powerful groups, maneuver their forces, fight battles on land and sea, and...