In the early months of 1943, the United States and British Commonwealth forces had finally defeated Rommel and the axis armies of North Africa. The allied leaders were in disagreement on what the next step should be; invade Italy, the Balkans, or France. Stalin was desperate to open another front in Europe. Churchill wanted to invade Italy which he labeled...
Microgame #12 in the Metagaming Microgames series THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indigenous biological activity". Mankind's back is against the wall - we must win...
What If the Japanese Invaded? (IPH). It’s a low-to-intermediate complexity, strategic/operational-level, alternative history wargame of the campaign that could've resulted had the Japanese decided to launch an amphibious invasion of Oahu at the same time as their historic air raid. The game is intended for two players, one commanding the Japanese and the...
Invasions simulates 600 years of European history, from 350 to 950 AD more or less. It will come as two games: (volumes 1 and 2), one covering the early period (till 600 AD more or less, before the Arabs) and another on the late period (from the Arabs till the Normans). During this period, known as the Dark Ages, many peoples invaded the continent, each...
Investars is a collaborative game, where players work together to collectively achieve Big Goals, accumulate money in their retirement savings account, use their individual salaries to Invest in companies, and try to get all their pieces back Home to retire and win. Investars is played in rounds, each simulating a decade in your life. The team starts in...
Investorboss! was written by Ian McLaren and published in Chimaera (Issue 15 - Apr 1976). This simple game was designed for postal play (play-by-mail) and cannot be converted to face-to-face play because turns require one week of real time. At least two players are needed, though the game may facilitate any number of players (8 players is considered...
A postcard wargame that places you in the role of a sniper during WWII Game takes 15-45 min. Components: 2d6 and the 2 counters that come with the game. The goal of the game is to take out as many target enemies as possible while trying to survive. The game is played by rolling dice in a variety of tables and deciding the best moment to take out your...
Invisible - Unsichtbar - is a solitaire wargame that depicts the struggles of a U-Boot Kommandant and his crew during WWII. The game takes place through a series of turns where you will be patrolling for merchant ships and destroying as many of them as possible. SETUP Choose between the two types of U-Boots available: Type VIIC or IXC. Pick the ID, U-boot...
Quick-playing but detailed simulations of college golf. Instant download, print and play game. Features Easy to set up & play: Just shuffle the action cards and play. (If you want to keep score, enter the player and team names onto the provided score sheet All play derived from 100 "action cards": Each card is 2-sided. Statistically accurate: All squads...
Iraq 1941 is a conflict simulation of the 1941 British invasion of Iraq. Also known as the Anglo-Iraqi War, this was a struggle for critical oil fields that could spell doom for Great Britain if lost. Outnumbered two to one on the ground and in the air, the British defeated the Iraqi army and their German allies in a free-wheeling air and ground campaign....