From the designer: My take on space combat is that it should resemble submarine warfare more than dogfights or naval action and this require that sensors and weapons to have more or less the same ranges. The system is tailored towards small encounters between small ships, a fight should be fun even if there are only two ships involved. Play proceeds on...
From the box lid: "Captain your team to victory using all the tactical skill of a professional cricketer. Unique card and dice combination provide all the excitement of a fast moving one day cricket match. Easy to play - family fun." This game is themed around the one-day cricket phenomenon that became popular in the late 70s, although the board game lasts...
From the box... "2 Great Games in One" 2 Action Packed Magnetic Board Games - The International Steeple Chase & The International Stakes Race. Playing the Games: The Dice - The six dice used in this game will control the speed of the horses as they move around the track. The Luck of each jockey every time they roll the dice controls their horses chance to...
This is a boardgame simulating a football match between teams of French and German Philosophers. The game is more or less what Americans would call soccer, leavened with enough indoor soccer and football to keep the existentialists angsty. The game is played with a print-out board, counters, and a standard poker deck. Each team consists of four...
Let's journey through the great American Interstates! Interstates Wonderland is an engaging board game that takes you on an adventurous road trip across the United States, where your aim is to make the most memories by exploring destinations via the iconic interstate highways. The game is designed for 2-5 players, each representing a traveler embarking on...
Sir... Shields down, taking internal damage, we must withdraw. That's enough Ensign! Hold Position! We must hold the line until the cruisers arrive... Engineering get those shields up now!, or we wont see tomorrow. Interstellar Warfare brings the simplicity and flexibility of cards to the realm of tactical space combat games allowing players to easily...
[From the back cover...] "INTERSTELLAR WARS" is a science fiction wargame that portrays the conflict between two powerful futuristic empires and the players fight for control of star systems in a fast moving and often bloody contest. The combat system encourages the use of light forces to screen the main battle fleets before committing them to full scale...
Your gloves are on, seconds are out, the bell has rung, the crowd is screaming. Engage your rival, make your best moves, and hit first. Now you are on your own.0 Into the Box is a simulation of a boxing fight for 2 players, focused on the strategy involved. Your goal is to have more points than your rival after 9 or 12 rounds or, alternatively, knock him...
Publisher's ad copy: "'Into the Pocket! is a wargame about the German attempt to rescue the desperate forces trapped in the Stalingrad Pocket. It appears in the third issue of Yaah! magazine: It's an honest-to-gosh, hex-and-counter, odds-and-CRT, column-shiftin', panzer-pushin' Eastern Front WWII wargame. Can three desperate Panzer divisions punch a hole...
This is a kind of distillation of my previous hex-and-counter Barbarossa games, onto a standard US wargaming 22x34" mapboard. Refined Disruption mechanics, including a Both Disrupted (BD) result which reminds me of the old Engaged result in some past games. If the Axis player does not want to exchange, he can accept a Disruption result against the defender...