A World War 2-themed board game centered around the Battle of Singapore in January 1942. Two players struggle for dominance on a hex-grid map encompassing Singapore and Southern Johore, with one player controlling the invading Japanese forces under General Yamashita, and the other controlling the defending Commonwealth forces under General Percival....
In 1795, the Hawaiian Islands were divided amongst competing Ali'l, or high chiefs. A civil war (known as the "Unification of Hawaii") took place for control of the entire chain. This game pits Hawaiian King Kamehameha I against two smaller kingdoms, Maui and Oahu. The active opposing sides are the Hawaiian Player (HP) vs. the Oahu Player (OP). Maui units...
"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West...
The game is the various phases of a game of sport fishing. Advances on the path to the fisherman, choose the most favorable fishing spot, mount the barrel, choose the bait, the float, the toggle and line. After that it faces a real fishing action: if a fish bites can catch it only if you have just installed your fishing rod. In the end who will win to his...
In Clouds of Glory (ICOG)is a tabletop air wargame that recreates aerial combat during the World War One. The game was developed in Denmark the 90's by 3 friends with a common passion for the WWI "Knights of the Air". The game features true 3-D action with accurate models of all the greatest planes of this era: SPADs, Sopwiths, Fokkers, Pfalz´es...
Everything you need to fight a campaign without all the headaches, minimum of paperwork, also a time scale so no one gets fed up and a conclusion is reached. Players can concentrate on being a General instead of quartermaster, cook, every officer and private, because they are ..... In Command! These rules are designed to be used with an empire. To be used...
In Country is a Table-top game designed to bring fast and decisive Vietnam War combat from the company level up to the battalion, if desired. With these rules, players will be able to simulate the small skirmishes, reconnaissance missions, and large scale battles that made up one of the longest wars in American history. Includes: Unit Statistics Charts...
From the Introduction: In Death Ground is a set of rules for gaming medium to large scale battles sent in the pre-gunpowder era, or roughly between 2500 BC and 1300 AD… A great deal in these rules will be familiar to those who have played Ruga-Ruga Publications' previous sets, "Death In the Dark Continent" and "Too Few to Fight, Too Many to Die". We...
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller...
In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony...