The second volume in the Huzzah series concentrates entirely upon the Wilderness Campaign. It will consist of 8 scenarios. May 5th Scenarios 1 Opening Guns North. Warren's Fifth Corps temporarily punctures Ewell's center, only to be hurled back by a vicious Confederate counter-attack led by the inestimable John Gordon. 2 Sixth Corps Joins the Fray. An...
From the box: Huzzah! simulates American Civil War combat at the battalion level. The system features encounters little known yet strategically fraught. These are fights that, had they concluded differently, might well have transformed a campaign, a reputation, or both. So, while the battles in Huzzah! were little more than a scrimmage when compared to...
Fire in the Nations The Battle of Honey Springs; Indian Territory (Oklahoma), July 17th 1863 Huzzah! simulates American Civil War combat at the grand-tactical level. The system features encounters little known yet strategically significant. These are fights that, had they concluded differently, might well have transformed a campaign, a reputation, or both....
Hydra! (subtitled "The Ultimate Starcruiser?") was one of Grenadier's small-box Midi Games - a series that was also referred to as The Great Little Games Line. This was a line of four games that were somewhat larger than a typical boxed microgame of the day. Hydra! could reasonably be described as "Ogre in Space." As in Ogre, one player has a single huge...
2091 - On the fiftieth anniversary of the official establishment of the colony, New Terra declares itself independent of Earth's rule. Earth, her own resources exhausted, has no choice but to go to war. The Alpha Centaurian Revolution has begun... [A] fast-paced tactical game simulating ship to ship combat in hyperspace. Included in the rules are 5...
This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players". Each "player" sits opposite a "player" from the opposing team, with all players of a team on one side of the table and their coach standing behind the rival team on the opposite side of the table so they...
From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and...
From the Mau Mau in Kenya in the 1950's to South West Africa in the 1980's, B'Maso is our latest supplement for BOTH I Ain't Been Shot, Mum and Troops, Weapons & Tactics covering the Winds of Change wars in Africa. Containing full rule amendments, a history of counter-insurgency warfare in Africa, a look at all the major conflicts, along with data on...
An extensive history of the Italian invasion of Egypt and the British response: Operation Compass, the Five-Day Raid that turned into a campaign. Set between June 1940 and early February 1941, the booklet contains twenty-three unique scenarios for “I Ain’t Been Shot, Mum!” including attacks, counter-attacks, encounter battles, desperate defences, and the...
Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them....