Description from the publisher: Horse & Musket: Crucible of War is the second expansion to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1749-1767, when linear musket combat was at its apogee. This era was dominated by the world sweeping Seven Years' War. The war saw dramatic shifts in fortune, but when all was over Prussia survived...
Horse & Matchlock is the prologue to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1618-1682, when the armies of Europe shifted from heavy pike formations to linear lines of musketeers. Warfare moved towards firepower, although firepower was curbed by the limitations of the matchlock musket. In addition, bayonets were rare and the...
After the Seven Years’ War, the forces of revolt and revolution gathered strength. First there were protests in the 13 American colonies as well as a minor rebellion in Louisiana, and a short but sharp guerilla war in Corsica. The great powers though continued on, making a few concessions but assuming their power was unbroken. Then came Lexington, where...
The final phase of the French Revolutionary War saw the rise of the greatest commander of the era. Napoléon Bonaparte was a military and political genius, who used his growing popularity to make himself ruler of France. After an assassination attempt, he made himself emperor, hoping to be accepted by other monarchs. He was not, and the mutual distrust and...
With the final defeat of Napoléon Bonaparte, a new conservative era of anti-liberal and anti-republican politics began in Europe. It was a false dawn for the forces of reaction. In the Americas, Spain’s empire evaporated in a series of rebellions. The defeat of the republicans led to a renewal in great power struggles, such as the Crimean War, and...
Horse Soldiers: Forrest at Bay (1988) is part of the Great Battles of the American Civil War series (GBACW). Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the...
The Horsemen of Buzkashi is a card game for 2-4 adventurous horsemen which simulates the national pastime of Afghanistan. Teams of horsemen try to gain control of the Boz, traditionally a decapitated sheep or goat, and carry the Boz around a flagpole set away from the center of activity, and then bring the Boz back to a set circle or goal area on the field...
Hostile Ground is a "cinematic" wargame that can be played solo or in cooperative mode. The ruleset is currently under development (2020) and the beta version is focussed on contemporary warfare. Unlike many other rules, Hostile Ground is designed to be adapted to the needs of the players. Therefore, using the basic mechanics, they are free to create...
Electronic, baseball card game. Object of the Game: Have the most runs after three innings (or the number of innings you and your opponent decide to play). PLAYING THE GAME: Getting Started: Each player selects 10 Hot Button Baseball Cards and puts them in a batting order. One side chooses a pitcher and the other chooses a hitter. Each slides their card...
Microgame #15 in the Metagaming Microgames series is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporations maintains fragile, floating platforms called crustals that move through the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly, before...
Hotspots is a, print and play card and dice game where the lone modern-day militant starts out with nothing but his worldview and sets out to eliminate opposing militants and control the small country. Hotspots is as much as a dice game as it is a cardgame, giving it the feel of a miniatures skirmish game. Choose a faction and win by taking out the enemy's...