After being cut off and isolated in mid-February 1945, the German garrison at Breslau, some 50,000 men, defied all odds holding onto the city for almost a week AFTER Berlin fell! Hitler had ordered the city be held at all costs, believing Soviet forces tied up there were thus not taking part in any assault on Berlin. The defending garrison finally...
The game examines the war in Europe at several levels. Operation Barbarossa concentrates on the great ground struggle waged for four long years between Stalingrad and Berlin. The Fall of Germany begins at the eve of the great amphibious invasion of France and expands the war into the West. The War for Europe completes the picture with an examination of the...
Against the Odds broke new ground with the 2010 Annual. Four Roads to Moscow included four different, complete games from four top designers, each one taking their own approach to cover Barbarossa. There have been “quad games” before, but never like this. While many people are thrilled to get all four, we figured a few folks might have a favored designer...
HMG is a set of World War One wargame rules for use with any scale of figure (6mm, 15mm, 20mm, 28mm ...) with infantry companies of between 4 and 8 figures used and use a ‘I go - You go’ sequence of play. The pdf rules have a hyperlinked contents page to take you quickly to the page you need! Features - Army organisation. Infantry battalion organisation....
Landau or Death! Hoche and the Struggle for the Alsace, 1793 VaeVictis issue #141 game, depecting the winter campaign of generals Hoche and Pichegru in Alsace in 1793. At the operational scale, with each unit at division level, a turn per day and 6km per hexagons, both players must battle for the control of Landau, along the Rhine. While the French gains...
'Hockey' is an ice hockey simulation game played with a standard deck of 52 cards. Players attempt to match the card played by their opponent to create a "breakaway" (also known as "clearing the ice") and then also matching the opponent's following play to score a "goal." Each play through the deck is considered a "period." Five cards are dealt to each...
Hockey 110 is as exciting as ice hockey and as strategic as chess. You'll experience the same game situations as a real game. Checking, risky passes, one-time shots, and spectacular saves are all integral parts of this game. For each attempted play, you know the exact chance of success expressed as a percentage. No cards to draw to influence a sequence of...
Hockey Action is a game of strategy and chance. The winner is the one who will scores the most goals by using the players in a strategic way, while benefiting from some elements of chance that the different cards might provide. This game also provides you to be a coach because it's you who places your own players to fool your opponent. It provides you to...
Hockey Blast Express uses the same cards and concepts as the full-play version (Hockey Blast). The fun and excitement of hard-hitting hockey action, in about ten minutes of game time. This is primarily meant as a solitaire game, but has options for 2 players. 5 stacks of players are lined up against each other and dice determine the interactions between...
HOCKEY BLAST is an "old-school" card-chart-and-dice simulation of pro hockey. Primarily designed as a solitaire game for sports board game hobbyists, it can also be played head-to-head, with each player making decisions for his team. It was introduced by PLAAY Games in April of 2010. The game differs significantly from similarly-themed hockey games in a...
The object of the game is for the player to obtain a numerical advantage over the opponent while preventing the opponent from scoring goals. When this happens, the player is entitled to a card which authorizes him to move one of his forwards in a given direction and specific number of spaces. A forward may only score a goal from a certain specific spaces....