Guts ‘N Glory is a World War II skirmish rules system for N-scale Miniatures. This innovative system allows for faster game resolution taking into account troop quality, leadership, and moral. The game was designed to be a pleasing combination of playability and realism. The heart of the game system is a fairly innovative concept (at least to historical...
Bayonets ‘N Bushido is an expansion for the fast playing Guts ‘N Glory World War II skirmish rules and covers all of the fighting in the Pacific, China and Southeast Asia during World War II. It also includes two bonus Korean War scenarios. Virtually all of the nationalities that fought in the Far East are represented. Contains: Vehicle and ordnance charts...
From the Quick-Play Rules: "H.G. Wells' Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of...
A game of man-to-man urban combat in World War II featuring German, Russian, and American forces. Each turn is fifteen seconds and each square is 10 feet across. From the rulebook: "The game is designed to recreate, as close as possible, the 'feel' and 'flavor' of infantry combat and the problems and decisions faced by the small unit leader . . . The...
Habet, hoc habet! is a game of gladiatorial combat. Each player controls a gladiator and has attack and defense cards. Each turn each player chooses simultaneously which attack and defense card to play. Cards are played face down and revealed when all cards have been chosen. The effect of the attack depends on the defense the other player has chosen. The...
THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying...
Subtitled The Seven Years War in North America, this game covers what those in the USA call the French and Indian War. The 72-page booklet contains a lot of historical background, discussions of geography, tactics, uniforms, flags, and two different sets of miniatures rules, 11 detailed scenarios (with maps, starting forces setups, terrain, etc.), and a...
Hack In The Dark Ages 250 AD to 1000 AD by Philip J. Viverito, 1 vol, 56 pgs L.M.W WORKS. A historical game system for tabletop gaming with miniature figures in the Dark Ages. This book is a stand alone set of rules based on it's predecessor Classical Hack III: Hack in the Dark and is profusely illustrated with diagrams, photographs and charts. Most...
Hackagon is a cyber security game that can be played with 2-4 players. The game is about the challenge between the Blue Team and the Red Team. The purpose of the game is to develop the best strategy to strengthen the security of the system or to deepen security gaps to create vulnerability in the system. The factors for determining the winner of the game...
Adaptation of the Hail Caesar rules for naval battles in the Ancient World. Hail, Agrippa! simulates the big battles of antiquity. Players are admirals commanding several hundred ships. Distance are for 1/2400 but other scales can be used 1/200 1/600 1/3600 Both fleet should be based in a similar way. It also includes 2 campaigns: Massilia 49BC and the...
Hail Caesar! is a miniatures gladiator game created by David P. Gundt and his local gaming club, Melees Gloriosus. "Hail Caesar!" is a simple "beer and pretzels" type gladiator game in which character have simple statistics (strength, stamina, speed, dexterity, skill) and are pitted against each other. What really makes the game fun is the amount of...