Third Grand Battles supplement has now been released! You can build British, Spanish, Portuguese, KGL, Hanoverian, Brunswick, Nassau, Netherlands and Emigre armies using Wellington's Armies Parade Handbooks. The army list building options are very flexible and clearly laid out. Using these lists you can pretty much build any Revolutionary, Peninsular and...
Legion d'Honneur This supplement is designed to spice up Napoleonic games with new and exciting fast play missions, rules for big games, generating narratives for your battles, campaigns and loads more! All the rules in this supplement are optional and we encourage players to tinker with the rules and create new rules as suits their group. —description...
Grand Bazaar is a trading game for the family in which players are merchants who want to increase their initial starting capital by buying and selling three types of gems: sapphires, rubies and emeralds. In more detail, the game lasts 27 rounds. Each round, prices for each type of gem may increase by 1, decrease by 1, or stay unchanged. Players must buy...
Duration: the Grand Campaign covers the strategic and production aspects of Der Weltkrieg Series for WWI and completes the Weltkrieg series. July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was...
"Grand Fleet" is an uncomplicated wargame on the naval struggle for control of the North Sea and British and German home waters during World War One. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems. The intent of the game is to provide a broad overview of the...
SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Period (late 17th and 19th Centuries); Points Values (all periods); Creating Forts and Shore batteries (all periods) COMMANDERS AND CREW:...
From the publishers website Grand Fleets II is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history. Great pains have been taken to accommodate a wide range of preferences: hexes or no...
"The British navy saved the world." King & Kaiser is the first scenario book for the second edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of...
From the publisher's website: Grand Fleets is a tabletop game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the floating fortresses of World War II, players can take command of the ships that altered the course of history. In addition to the basic rules for surface actions between 1890 and 1950, Grand Fleets...
King & Kaiser is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and...
From the publisher: Tsar & Emperor is the second scenario book for Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but...
A Blind Swords system game on the American Civil War battle of Perryville (Kentucky) in 1862. The Blind Swords system uses chit pulls and activation rolls to simulate the command confusion and difficulty of coordinating 19th century armies. Additionally, each turn a number of events can impact the ability of armies to carry out their plans. The basic units...