Frontiers on Fire is a man-to-man skirmish wargame for warfare in 18th Century North America, mostly the French-and-Indian War and the American War for Independence. Too many skirmish games are simple systems where dice take a greater role in the game than tactics, decisions, or careful use of fire and movement. Frontiers on Fire allows each player to...
The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matter....
From publisher web site Assault the Beaches of D-Day and Beyond! Frontline is a tactical WWII ground combat card game for 1 to 4 players. The game covers small unit action during the D-Day beach assaults and the steady stream of conflicts as the Allied troops advanced toward Germany. Each player commands a squad of 5 to 12 British, American, or German...
Frontline General: Italian Campaign Introduction introduces players to the Frontline General 'Land, Air, & Sea Tabletop Simulation', an Operational and Tactical Level WWII Consim. The system covers Land, Air, and Sea wargaming mostly at the Operational level with a tactical 'feel'. The Campaign may optionally be used to 'drive' more detailed tabletop...
Entirely tactical, this wargame covers the WWII Battle of San Pietro in its entirety through a series of challenging scenarios. New US, German, and Italian units represent the full historic strength of the fighting forces that struggled for control of the mountains Sambúcaro, Lungo, and Rotondo, and the small village of San Pietro Infine located in the...
Take the fight to the Pacific! Frontline is a tactical WWII ground combat card game for 1 to 4 players. This second game in the series covers small unit action during the battle for Guadalcanal. Each player commands a squad of 4 to 10 American or Japanese soldiers and vehicles. Each card represents one soldier or vehicle. Each unit has inherent actions...
In this book find all the rules you need to play historical battles with miniature armies from the Vietnam War. The game is turn-based and requires strategy and tactics. Each company in the game has a headquarter, combat and weapons platoons as well as of course also support. In the book you find the standard rules as well as special rules, point values...
Frontlines: Korea is a game of ground combat from 1950 through 1953. This set of rules simulates company to brigade sized actions of combined arms forces. —description from the introduction Frontlines: Korea 1953-includes the following: Rules for ground combat in the 1950s, including air support, artillery, and amphibious landings. Data for 25+ vehicles...
In this 2P-3p sport & logistical simulation board game, players go head-to-head managing a hustling Jai Alai Fronton battling to satisfy the peculiar demands of jet set guests & claim the coveted BLUE CHIP LEADS! Players use the staff & resources of the casino to manipulate a series of critical micro-economic instruments dynamically linked to the amount of...
A Frozen Hell: The Battle of Tolvajärvi, Russo-Finnish War, 1939: In late 1939, the Soviet Union invaded Finland precipitating the Winter War. Vastly outnumbered, high quality Finnish troops fought the Red Army to a standstill. Here, at Tolvajärvi, you can see the inner workings of these battles in the snow. In and around these frozen lakes, you can take...
FRYSK is a game in which 1 to 6 players create their own version of the northern Frisian province of the Netherlands. Gameplay is family-friendy, and about optimizing the puzzle, as each type of landscape tile scores victory points in different ways. You develop a landscape by turning over a tile, which generates income and offers the opportunity to...
A satirical political game of cunning and intrigue. Players take turns playing cards and casting votes attempting to be the first to reach the stated goal conditions. Each turn, players draw a card, and then play a card. Certain cards require a vote. Each player starts with one vote, but may acquire more through some cards. If a vote passes, the card is...