This Founding Fathers expansion offers more Statesmen, Offices and Actions. Also included are rules for solo games against a virtual opponent or head-to-head in the party vs. party two-player variant. Finally there is the Historical Factions Variant and special High Tension Election rules that reflect the torrid situation in 1860. Plus there are additional...
Ladies in the government, a new Orator ability, improved abilities for Generals, rules to cast out two-time presidential losers and the ability to try Statesmen for sedition are the new features in this Founding Fathers expansion. Includes 18 cards and 5 plastic rings. Fully compatible with Founding Fathers, Founding Fathers Green Edition and Founding...
Major expansion for Founding Fathers (2007) by Rick Heli that enables play through the Civil War, Gilded Age and the First World War. New Features: - Variable Outcome cards that provide random results when fighting major wars, including the wars of the base game. - A new player action that enables gaining and taking from others votes in Congress. - The...
A game from designers who made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution. Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue....
With this expansion, explore and explode the myth that there were no political differences during the Revolutionary War. In three intertwined games, face the challenges of planning, financing and fighting to forge the American Republic. Players represent politicians in the Continental Congress, generals in the field, envoys abroad, and executive...
Quadrigame of the Dresden Campaign: August-September 1813. Components: Four 22 x 17" maps and 560 two-sided units; 48 pages of rules including campaign analysis, designers notes and more; 4 player aid cards, 2 decks of cards (total of 96) used to effect deployments, arrivals, status of troops. Battles covered, GROSSBEEREN: To the Gates of Berlin, 23 August...
Covers the Autumn Campaign, August-September, 1813. Update of the 2005 edition, with new maps and Universal Card System. Battles covered: GROSSBEEREN: To the Gates of Berlin, 23 August KATZBACH: A Perilous Passage, 26 August KULM: Enfilade in the Mountains, 29-30 August DENNEWITZ: Collapse in the North, 6 September After the defeats of Grossgörschen (May...
Fox-3 is a tactical level miniature game in which players go head to head with an opposing squadron of jet fighters. The goal is to eliminate the opposing fighters by outsmarting, outmaneuvering and outgunning them. Set in an alternate history where the world has spiraled into constant conflict, your first choice is which side you're on: are you with one...
Fox One is a 1–4 player cooperative game in which players fly together as a private squadron, upgrading both their fighter jets and their squadron’s base through strategic purchases and improvements. Players must complete each Mission's objective and earn a reward to repair their aircraft, purchase new jets, or upgrade their squadron's base. Enemies act...
Air combat 1950 to the Present Day Current Edition: 1.1 52 pages; recommended scale 1/300, 1/600, 1/700; complexity: 7/10; level of detail: 7/10; avg game length 1-1½ hours; dice required: D10, D6 View Summary of Contents These rules simulate tactical level jet fighter combat from 1950 to the present day. They are specifically designed for jet versus jet...
"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes...
Note regarding capitalization in title: Although the word "und" in Komet Und Meteor is technically not supposed to be capitalized, that is how the word was used by the publisher. This game imagines a catastrophe of sufficient scale (say, the failure of the Normandy Landings) to cause a massive shift of Ground and Naval Forces to the more successful Pacific...