"FQ3" is a board game that recreates the world of the car races. With a mixture of strategy, action, control of risk, and some touches of role, FQ3 represents a real way (and funny too), all that happens inside and outside of the tracks. "FQ3" has 3 difficulty levels of rules to satisfy all kind of players; - BASIC RULES: Aimed at casual and undemanding...
Fran Tarkenton's Pro Football was a playable yet highly detailed simulation of pro football in the days before the NFL and AFL consolidated. (Tarkenton was a New York Giant quarterback at the time – before he led the Vikings to three Super Bowls.) The game was advanced for the time, and very much a simulation. The game used 23 offensive basic plays and 8...
France 1940 is a World War II Operational level board-wargame that covers the invasion and defeat of France (and Belgium, the Netherlands, the British forces on the continent) by Nazi Germany in the spring of 1940. This game features low counter density, with counters representing infantry corps and armored divisions. Special rules are also included...
France 1940: Victory or Defeat, allows one or two players to examine the strategic possibilities inherent in the campaign that occurred within France and the Low Countries in that year. A second scenario allows for an alternative history examination of the opportunity the French had in September 1939 if they’d kept their promise to launch a “major...
(David A. Vandenbroucke review - http://grognard.com/reviews/france44.txt): France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards. Complexity is rated as "low," and solitaire suitability is "medium." The...
“...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff France '40 contains two separate games: Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut:...
This alternative history wargame examines the strategic and operational possibilities inherent in the campaign that would have occurred within France in June 1940 if that country’s government had resolved not to give up, as was the case historically. The assumption is that they instead chose to evacuate as much of the French Army as possible to France...
The goal of Franchise is to accumulate the most money in 30 days, by opening your selected franchise in as many locations as possible. On Mondays, Thursdays and Saturdays, each may purchase a franchise in a new location or draw a Fluke card (random events benefiting all or penalizing the other players). On Wednesdays, each player purchases inventory....
This game simulates owning a hockey franchise. Owners guide their team through a season and playoffs. Owners spend money to increase their team's skill and roll dice, modified by skill points, to generate game scores against other owner's teams during the season. Periodically a team must draw a card from one of two decks that alter the fortunes of the...
The Franco-Prussian War is an historical simulation of the conflict between the French Empire and the Kingdom of Prussia, with its German Allies. The game covers only the period of the defeat of the French Imperial Armies, from August 1 through September 2, 1870. The map on which the game is played covers the important areas of Germany and eastern France....
New from the father of VPG's Napoleonic 20 series, renowned game designer Joseph Miranda, the von Clausewitz series brings you the great campaigns of what historians call "The Long 19th Century" -- that period between the French Revolution and World War 1. The series seeks to faithfully demonstrate how war was thought about and waged during this epoch. It...