For God and King is the second expansion for from Gilgamesh to Grant. Badger with a quill is proud to bring you expanded army lists for the era of the pike and the arquebus. New army lists and unit types allow you to represent the battles of this most bloody age, from Spain to Mesoamerica, and everything between, if one assumes we were heading east....
Excerpts from the designer's introduction: "From Manassas to Appomattox is a Grand Tactical level rule set. It has been designed to place you in command of corps or armies and to allow your decisions to affect the outcome of the battle. The emphasis of the rules is upon playability while attempting to maintain as much historical accuracy as possible. The...
From Salerno to Rome allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to...
From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units...
From Valmy to Waterloo is a miniatures game detailing warfare in Europe from 1792 through 1815. The game is divided into 2 parts, grand tactical and tactical. At the grand tactical level, the player is able to take on the role of Army Commander issuing orders to Corps and Divisions. At the tactical level allows for players to implement the orders of the...
(from the back of booklet:) Battles of the French Revolutionary and Napoleonic Wars Volume I contains 11 diverse scenarios ranging from 1797 to 1814. Although usable with any grand tactical system, it was designed to complement the From Valmy to Waterloo miniatures rules. Each scenario has its own map, a meticulous researched Order of Battle, chain of...
Tabletop Golf is a unique golfing experience. It’s golf - only much smaller! Just like the real thing, Tabletop Golf is perfectly suited for solo play, but is even more fun with 2 or more players, and whether you are playing solo against the course, or with friends against each other, the rules remain the same. Build the hole, select a club, line up your...
At the end of August the Sixth Army and the Fourth Panzer Army reached the banks of the Don, Hitler ordered them to capture Stalingrad by surrounding it from the north and south with rapid movements of the tanks. Stalin and his lieutenant, General Zhukov, reacted and sent the 62nd and 64th Armies to defend the city. This is a Roll And Write mechanics game...
In Front Office Football: The Card Game, two coaches assemble "playbooks" consisting of offensive and defensive plays, then play an abridged game of professional football while choosing plays, rolling the dice and determining the results. This game focuses on the interaction between two coaches, unlike the computer version, which was originally created in...
Frontiers on Fire is a man-to-man skirmish wargame for warfare in 18th Century North America, mostly the French-and-Indian War and the American War for Independence. Too many skirmish games are simple systems where dice take a greater role in the game than tactics, decisions, or careful use of fire and movement. Frontiers on Fire allows each player to...
The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matter....
From publisher web site Assault the Beaches of D-Day and Beyond! Frontline is a tactical WWII ground combat card game for 1 to 4 players. The game covers small unit action during the D-Day beach assaults and the steady stream of conflicts as the Allied troops advanced toward Germany. Each player commands a squad of 5 to 12 British, American, or German...