Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
It is a game for two players. The dog is faster than the sheep. The sheep are always still, grazing. When the dog gets near the sheep they start running along with him. As soon as the dog moves away they stop and start to graze again. -Each player has one sheep dog and sixteen sheep, white or black. -The dog is placed on the cross next to the player, the...
From the Rule book: "Flotilla is a large-scale starship combat system, designed to allow large fleets to do battle over an entire solar system. The scale is one inch per Astronomical Unit (1 AU = 93,000,000 miles = The distance from the Earth to the Sun). Each turn lasts 10 seconds, and each inch of movement is equivalent to fifty times the speed of...
Flower of Chivalry is an excellent source book for the miniatures gamer interested in English medieval warfare. The book begins with 14 pages devoted to medieval weapons and armor, battle and siege tactics and heraldry. Next the author provides a simple set of miniatures rules and army lists for gaming battles of the period. The majority of the book is a...
A simulation of the battle of Flodden, 1513. Re-published in Battles magazine #9. (from the designer:) The Flowers of The Forest covers the Anglo-Scots battle of Flodden in which an invading Scots army under the charismatic James IV was destroyed in hand-to-hand combat by the Earl of Surrey’s force. This was a clash between numbers of weapon-systems. The...
The players travel the Sol-System (between Earth, Luna, Venus and Mars) and try to accquire Property Cards with allow them to build space stations, rockets, landing crafts or atom reactors. The players have to pay a fee, if they land on a space that belongs to another player, even more it that player has already build something on this space or if the...
Fly Fight Win: Warbirds is a hex-based, miniatures wargame rules set for aerial combat in World War II. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for more than 60 frontline fighters of the era and a pilot advancement system for...
"Plane to plane combat in the age of the 'knights of the air.' Movement and combat rules permit the re-creation of the 'dog-fighting' characteristic of the period. Famous aircraft included for use in the scenarios are: Fokker III, Dr I, D VIII, Albatross, Pfalz, Sopwith Camel, SPAD 13, Nieuport 11, SE 5A, and many others. Each aircraft type has its own...
Ship of the Line is the first expansion to Flying Colors. It primarily (although not exclusively) covers major fleet actions during the period of the American Revolution. The expansion includes sixteen total scenarios and adds over 100 new, individually named and rated ships as well as over 30 new commanders. Scenarios include: 1. Quiberon Bay, 20 November...
In the Flying Gang, you take command of a small ship and try to gain leadership of the Flying Gang. The Flying Gang was founded in the 17th century and was able to establish its own pirate empire for around 5 years. Among the most famous members were pirates such as Benjamin Hornigold, Henry Jennings, Edward Teach alias Blackbeard or Anne Bonny.........
This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, it is now the key to winning the ‘war on terror’. Hearts & Minds is a detailed supplement for Flying Lead: 14 scenarios, force advancements and campaign rules. Expanded combat and vehicle rules; new ‘Joys of...