When a tree is old enough, it starts to make flowers. The flower is a message from the tree to you, the pollinators. Calling you to come by day and by night – to drink its nectar, to pick up its pollen grains, and to transport these to another tree of the same species. Because it’s ready to breed. Flight of Pollen is a semi-cooperative game where you...
Billed as "the exciting flying race", this game presents a race competition between up to six glider pilots. From the box: "Your objective, having been launched to 10,000 feet in your glider, is to race across the countryside avoiding all manner of obstacles, hoping not to crash land before you get to the finish." "Stretching your flying skills to the...
From the publisher: Flint and Feather is a 28mm, individual figure, tabletop skirmish game system of tribal warfare between the First Nations of the Great Lakes region in the legendary Pre-Contact era. Unleash your Great Warrior and assemble your Warband to raid and plunder your opponent and grow your Orenda. Attack and Defense Card System: This unique...
THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company level American Revolution game at a scale of about 50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of...
A expension set to Flintloque by the same designer, Deadloque features the same small units skirmish in a black powder fantasy universe. This time, the action takes place in the frozen Witchlands, pitting remnants of the retreating elven army of Mordred against hordes of undead of the Star-Wraith Alexander, led by the Lich Stalinov. The game features the...
Based on the theory of restoring houses quickly, and for profit, the game of flipping out combines worker placement mechanics with the unpredictable nature of the business of flipping houses. The game was conceived in 2007, and it will debut in the 2011 Solitaire Game Design contest. A player will have effort which they may expand over the course of a...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
It is a game for two players. The dog is faster than the sheep. The sheep are always still, grazing. When the dog gets near the sheep they start running along with him. As soon as the dog moves away they stop and start to graze again. -Each player has one sheep dog and sixteen sheep, white or black. -The dog is placed on the cross next to the player, the...
From the Rule book: "Flotilla is a large-scale starship combat system, designed to allow large fleets to do battle over an entire solar system. The scale is one inch per Astronomical Unit (1 AU = 93,000,000 miles = The distance from the Earth to the Sun). Each turn lasts 10 seconds, and each inch of movement is equivalent to fifty times the speed of...
Flower of Chivalry is an excellent source book for the miniatures gamer interested in English medieval warfare. The book begins with 14 pages devoted to medieval weapons and armor, battle and siege tactics and heraldry. Next the author provides a simple set of miniatures rules and army lists for gaming battles of the period. The majority of the book is a...