Artaios, the First Father, had six children with his wife, Branwen, the First Mother. They grew up to be gods and guardians of the biosphere. The siblings loved each other very much. They were strong of build and sharp of mind. Whatever they attempted, they succeeded with ease, and faultlessly. When the young gods had grown to adulthood, Artaois and...
"Nights of Fire: Battle for Budapest" is the second wargame in a duology adapting the events of the 1956 Hungarian Revolution for modern board game form. Following the Hungarian success in part one, this game starts as the Red Army arrives at the edge of the capital and pushes into the heart of the city, bent on retribution, destruction, and ruthless...
Glory Gears is a historically accurate strategy game where 2 to 8 players control a race team of four riders and compete to be the first team to finish in a single or a series of races. The game is inspired by Oscar Winning Movie, 'Breaking Away's' Little 500 Bicycle Race at Indiana University and created by Cutters Little 500 Champion Alex Bishop. Glory...
The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or...
World in Flames is Australian Design group's international award winning game that is the strategic game of World War II. Five full-colour maps portray all the theatres of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic and (most importantly) Australia. [...]Counters represent the armies and corps, the aircraft...
This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC. Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a...
Description from the publisher: In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double...
During the 13th century A.D., the Middle Ages were slowly coming to an end. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to...
The Zulu War presents an opportunity for a highly colourful wargame between two very contrasting opponents. The battles that were fought show that whilst there was a certain sense of an inevitable British victory to the war, the Zulu army was certainly capable of inflicting a punishing defeat upon the British given an opportunity to unleash a co-ordinated...
The 20th Century is regarded as the most glorious and most horrible century in the history of mankind. Never before were there as many world-changing inventions, never were the cruelties and crimes against mankind more horrible. In this game players have the chance to represent different "aspects": Science, Culture, Politics, Religion, Industry and...
Jacobite vs. Hannoverian. Scotland's "Bonnie Prince Charlie" sought to take the throne of England for the deposed House of Stuart. This game simulates the rebellion, and allows six different turning points to be re-considered. These each act as scenarios or the game can be played as a campaign. 352 counters represent regimental level units and squadrons of...
Aachen is a simulation/game depicting the battle for the city of Aachen from September 12 through October 21, 1944. The struggle between the US 1st Army's VII and XIX Corps is presented on a scale of 1/2 mile (800 m.) per hexagon and company/battalion sized units, with a time frame of one turn (containing 5-6 impulses) per day. The problems posed by the...