Publisher Blurb: Field of Battle: WW2 covers the World War 2 era from 1939 through 1945. Field of Battle: WW2 is a stand alone game - no additional supplements are necessary for play. Field of Battle: WW2 includes ratings and organizational charts for the British, French, German, Polish, Italian, Japanese, Soviet, and United States armies. Field of Battle:...
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are...
From the web "If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete" (Sun Tzu, The Art of War). Empires of the Dragon, the new companion book for Field of Glory, reveals the secrets of the armies of Asia, from the samurai of Japan and the forces of the Qin to the...
Before all else, be armed - Niccolo Machiavelli Do battle with friends and enemies alike with Field of Glory Renaissance, the miniatures tabletop wargaming rules. Bring history to life as you engage in ferocious combat with the finest armies of the Renaissance world. The Field of Glory Renaissance rulebook contains all the information you need to play your...
From the back of the book Covering Eastern Europe during the Renaissance, and Western Europe in the latter half of the 16th century (1494-1698), Clash of Empires, the third Field of Glory: Renaissance companion provides aspiring generals with everything they need to command an army of steadfast Janissaries, or the troops of one of the Ottoman Empire's...
Follow Cortés and Pizarro in a quest for El Dorado or stand against the onrush of European expansion and colonialism with Cities of Gold, the sixth Field of Glory Renaissance Companion. With artwork, maps and historical overviews, Cities of Gold journeys from the mountain stronghold of Machu Picchu and the great city of Tenochtitlan, to the forests and...
Publisher Blurb: In 1789, the French Revolution acted as the spark that ignited the volatile powder keg of Europe, pitching the continent into a conflagration of war and bloodshed that would last for decades. Amidst this chaos rose Napoleon Bonaparte, under whose influence France would become a dominant power, controlling, directly or indirectly, the...
From the publisher website: "In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of...
Field of Mars was originally intended to function as a 'battle board' for the Lace Wars series, which is 'operational' in scope and normally resolves battles using a combat results table. To add value to the product, Field of Mars has been designed to function as a complete game in its own right, suitable for playing both random and historical battles...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
Fields of Battle Volume 1, The Great Northern War is a two player game covering a series of Swedish battles. The game is low-complexity and designed to be played quickly. Most scenarios have only 15 to 30 units per side and only 15 turns. Each turn sequence, players will move leaders, move regular units, conduct combat, and rally. Player initiative for...
Fields of Blood is a wargame system to land battles in the historical period from the Hundred Years’ Wars (1337 to 1453) until the Wars of the Roses (between 1455 and 1485) - but it can be easily adapted to any medieval period - on 6mm to 20mm scale. The objective is to provide an easy, agile, and adaptable rules system for the simulation of combat in that...