The players move from earth to the moon and back. The first player back on earth wins the game. Movement is determined by 3 dice. The player may chose the result of one of the 3 dice to move his piece. After each players turn, the turntable is rotated one step, changing the available flight paths. The players may block each others flight manoevres by...
Players take on the role of editors in this older German title, choosing stories of various general types (politics, sports, entertainment, etc.) to run in their respective newspapers. Two factors determine a story's worth: timing and size. The timing is relevant because the later in the game the story is run the more points it's potentially worth. But in...
Sub-title is "Napolean's Winter Battle, 1807". Components consist of the following: a Large, Thin, Colorful BOX; RULES Booklet; a 6-Sided-DIE; a TURN Record/RUSSIAN Command/DEMORALIZATION Chart; a UNIT ID Chart with REINFORCEMENT/Sequence of Play/Reorganization/Summary of Morale Adjustments on other side; a TERRAIN Chart with Combat Results/Bombardment...
Eysenhudt is an historical and atmospheric board game, which absorbs you right into the middle of the German Peasants' War (about the year 1525 – the doorstep between the late Middle Ages and the early Modern Era). As for now, Eysenhudt is available for free as a PnP (Print & Play) game. Look for all the stuff in the Files section. As a minor leader of the...
The Adaptive Combat System is a Mini Expansion for Eysenhudt to make battle more adaptive and thus more challenging. The basic thought behind the Adaptive Combat System is: the more power in arms your army – the »Heller Haufen« – is able to mass, the more aware the targets’ defenders will become of your armaments. So they will most likely adapt! Thus...
The Advanced Adaptive Combat System (AACS) is intended for real freaks, who’re looking for an advanced battle experience. The AACS gives the players more tactical control over combat against strategic targets (towns). In determining their Risk Tolerance players can now, through careful consideration of their chances of beating the defenders, risk nearly...
F.E.B.A.: Forward Edge of the Battle Area The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic. The upgrade set (hence the ‘+’ after FEBA) are set for Company or, for multi-player and a day, battalion level games. They are easy to use, fast and fun and as close to realistic as we can get in a...
Up to six players try to find the swimming airport F.P.1 in the middle of the Atlantic, while one player moves the F.P.1 in secret on a second game board out of sight from the other players. The player who gets his plane on the same space as the F.P.1 wins the game. The player who moves the F.P.1 wins the game when he reaches one of two safe spaces (marked...
This game was never published due to series being cancelled. Welcome to North Afrika November 1941 and Operation Crusader, which was part of the Western Dessert Campaign fought during World War 2. After the Allied defeat in Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to...
This game was never published due to series being cancelled. The time is set for Operation Barbarossa and the greatest tank battle of all times: more than 3.000 Soviet and nearly 700 German tanks and assault guns will clash in Soviet occupied Southern Poland. Known as the Battle of Brody-Dubno-Lutsk, that bloody triangle saw the direst straits of invading...
In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the...