(from the rulebook :) This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F....
This is a small wargame published in Mr. Dunnigan's The Complete Wargames Handbook, starting with the first edition in 1980. Twelve pages of rules, one page of tables, one 5.5" x 8" map, 20 counters. Scale is 4 km per hex, one day per turn, and regiment-sized units. The rules are at http://www.hyw.com/Books/WargamesHandbook/4-3-metz.htm as part of The...
Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet...
Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a...
Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942. In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil...
Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942. The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the...
Regimental-level game of the battle of Monocacy Junction during the American Civil War. Part of the Great Battles of the American Civil War series. Late war attempt by Confederate forces under Jubal Early to overcome Union defenders led by Lew Wallace who are defending the bridges leading to Washington. Each game turn represents 20 minutes of real time...
This is a children's game simulating a driving test. The idea is to steer different vehicles around the board via the control lever which operates a magnet beneath the platform. Obstacles are provided and can be placed along the route. They can be varied as desired for each game or test. Penalty points are incurred if you make a mistake or hit one of the...
What’s that signal?! Expand your cosmic journey with the "Strange Signals" expansion for Drop Drive. Explore eight unique anomaly packs that redefine gameplay, from an ancient Dropgate network to the completely improbable Whales of Deep Thoughts. Whether you're a seasoned commander or a fresh cadet straight out of space school, you will navigate uncharted...
Description from the publisher: The Drowned Earth is a tabletop miniatures game where brave heroes and villains risk the dangers of the wilds for glorious riches and ancient technology! Played on a 3ftx3ft table with 5-15 models a side, TDE is a game of dynamic movement, cinematic action and narrative gameplay, where risk vs reward must be weighed every...
Treasure hunters, tomb robbers, adventurers, scavengers and rogues: an Artefacter cuts a glamorous, but undoubtedly nefarious, figure. Often dashing, brave to the point of recklessness, and willing to risk their life for personal gain. They can be found wandering the wilds for valuable artefacts from a bygone age, from which, they hope to become fabulously...