Wrath of the Northmen is the first supplement for Burn & Loot, the historical miniatures wargaming rule system for Medieval Era. In this book you will find a brief history of the Viking, a comprehensive map showing all the Viking's raid, the rules you need to field your new Armies, plus new Scenarios and rules for a Campaign in the Viking period. The Army...
The gameboard is your battlefield. You have a fleet at your disposal including a battleship, cruisers, submarines ... Your mission: protect your flagship and capture your opponent's flagship. Once the ships are in place advance them. When you're one space away from an enemy you must attack if your ship is strong enough (see Category groups). If yes...
The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
An easy to learn, fast-playing (1-4 hours) card-driven game for two players. The play map covers the historical French battlefield geography. The 300 counters and markers represent the historical units and incidents involved along with chits that determine initiative and order choice. These company sized units move using 180 meter hexes. The game is unique...
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map...
The Devil's Horsemen is a simulation game of the battle of Liegnitz (Poland), between the Mongol Empire and the combined defending forces of European fighters. Desktop published containing an 11" x 17" color map, 285 color paper counters (to cut and paste), played an indeterminate number of turns until one side achieves Victory. NOTE: This game uses the...
"The Mongol War Machine in the 13th Century" - Volume X in the Great Battles of History Series (GBoH). (from GMT Games website:) The Great Battles of History series is back with Devil's Horsemen, an examination of the military tactics of steppe tribe warfare, as immortalized by the mighty armies of Genghis Khan and the Mongols. The game focuses on cavalry...
On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of...
These rules for refighting battles from the Indian Mutiny of 1857 - 58 follow on from previous sets in this series ~ A Good Dusting and Washing the Spears ~ which have received a very positive reception from gamers. They are designed not for competition play but with enjoyment between like-minded friends firmly to the fore and focus very much on throwing...
“Put himself south of the enemy and follow to the death. Wherever the enemy goes, let our troops go also.” --General Ulysses S. Grant on the orders given to General Phillip Sheridan, August 7th, 1864. “…as [the 23rd Ohio] rose from the bank, away went my boys as though ten thousand devils were after them.” --Confederate General John B. Gordon, following...
The Devil to Pay are fast playing wargaming rules for American Civil War miniatures. They focus on the challenges and excitement of commanding an infantry brigade, while at the same time delivering that most valuable commodity in wargaming - FUN. If you are looking for a set of rules for your local club or to host a nail-biting convention game, then it’s...