Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by...
Officially Licensed by NASCAR, it is an exciting game of both chance and strategy. Players compete against each other as they race their favorite drivers around the racetrack. The game play is developed using true racing procedures and consequences including qualifying, and pitting - with actual results achieved at Daytona; drafting, and clever techniques...
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...
This is volume 1 of a series of ancient battle scenarios. Thirty-nine (39) different battles are represented from Megiddo (1479 BC) to Adrianople (378 AD). Orders of battle are given in terms of the popular DBA/DBM miniatures rules, though there is enough information given for adapting the battles to other rules systems as desired. While DBA usually...
This books describes 40 battle scenarios during the ancient period, from Acragas in 406BC to Yarmuk in 636 AD. Each scenario is given on one page. Troop order of battle is described for use by De Bellis Antiquitatis/Multitudinus (DBA/M). The author gives the number of men represented by each stand, so it should be simple to adapt the scenarios to other...
DBACW is an expansion for the WRG De Bellis Antiquitatis rules version 2.0 adapting the DBA mechanics to the American Civil War. Ownership of the DBA rules are required. While the system is designed as an expansion to DBA, there are grades for troop types ("Veteran", "Experience", and "Raw") and Generals ("Good", "Average" and "Poor"), which is more...
This is Phil Barker's significant reworking of the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De...