Everything you need to recreate the battles of the Italian Wars, a simple and quick wargame ruleset to simulate one of the most fascinating periods of the art of war, in which sidearms were joined by firearms, while Swiss pikemen were faced in bloody battles by lansquenets and horsemen of arms, the lion of Venice fought indomitable against the armies of...
This is low-to intermediate-complexity, two-player, examination of the historic alternative to Montgomery's ill-fated Operation Market Garden. Instead of his left-jab through lowland Holland to the Rhine, we have Patton's proposed right-hook, starting at Metz and swinging north and east toward the Ruhr for a war-winning knockout blow. Or, as an alternative...
During the mid-15th to early 17th Century, often known as the Sengoku period, Japan saw continuous warfare between the Daimyo – the great feudal lords – as they strove for power and domination. Daimyo is a mass battle wargame set during this Sengoku period. As Daimyo, players will take control of a clan, assemble an army, and crush their enemies in order...
The 5th entry in The Gamer's popular Operational Combat System, and the grandest in scope, DAK covers the entire North African campaign at the regimental level, from Compass to El Alemain and beyond. This is the most specialized of the OCS titles, with rules for the Commonwealth brigades & unusual organizations, minefields, the Greek campaign, and a...
DAK II: The Campaign In North Africa, 1940-1942, is the 5th entry in The Gamer's/Multi-Man Publishing popular Operational Combat Series (OCS) and covers the entire campaign in the Western Desert theater in World War II at the regimental level, from Compass to El Alamein and beyond in 17 scenarios. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units:...
This game simulates the raid by 617 squadron on the German industrial dams on the night of the 16/17th May 1943; the dam which used Barnes Wallis' 2bouncing Bomb". The game is a hex and counter wargame in the main, but involves three distinct parts. In the first, players form their crews and form 617 squadron. the second section uses die rolls to make sure...
Damn the Torpedoes is a fast-moving intuitive game of naval combat during the American Civil War. Players do not need to have a nautical background to maneuver their ships, and the do not need to have degree in algebra to fire their cannons—all they need are a few miniatures (or cardboard counters) a few dice (D6 through D20), a tape measure, and a...