Setting & Theme: The cursus honorum was the sequential order of public offices held by aspiring politicians in the Roman Republic and the early Roman Empire. This game simulates those career paths, with senatorial factions represented by each player, during the rise of the Republic. Starting around 241-237 BC when the provinces of Sicilia and Sardinia et...
The Mapsheet is 21 1/2 inches by 27 inches and is Light GREEN overall, with GREEN, BROWN, and Dark BLUE graphics. There are a Terrain Effects Chart, Turn Record, Points Record, and Combat Results Table on the Mapsheet as well. FROM the Rules Booklet: "The Map board shows the section of the Little Big Horn River and surrounding area where the 7th Cavalry...
Custer's Last Stand is a Tactical level Free mini-wargame. American West: Indians vs Soldiers. Each figure represents a group of cavalry soldiers or Indian braves. Victory: Destroy your enemies completely.” The game is played on an 8x8 grid or chessboard. The middle four squares are each occupied by one Soldier. All edge spaces each contain one Indian. A...
"Custer's Last Stand" is an old school board-wargame of two of the most famous battles of the 1876 Sioux Campaign. You get the battles of Rosebud Creek and the Battle of Little Big Horn. The game comes with a large double sided hard mounted game board, 2 sets of rules, 2 double sided player aids, two ten-sided dice, 3 counter sheets,and a playbook. Now be...
Four scenarios re-create the U.S. Army’s ill-fated 1876 campaign against the Sioux and their allies. One to three players (all scenarios play solitaire) direct the various army commands: Crook’s, Terry’s/Gibbon’s and, of course Custer’s. The Indians move on the results of a double-dice roll against a wander table. There are rules for scouting, surprise...
"Custoza, Fields of Doom" is the name of the first wargame of a series, using the same rules system, named “Risorgimento”. The Operational Game System “Risorgimento” simulates the battles and campaigns of the Wars of the Italian Independence (1848 – 1866) at regimental and battalion level. The system does not deal with the tactical formations of the...
Have you ever watched a movie and thought to yourself, "I could make a better movie than THIS"? Well, now you can. Cutting Room Floor is a card-drafing, storytelling, moviebuilding game for 2-5 players. You take on the role of a movie Editor, piecing together the movie that YOU want to make! Choose your genre, build your Movie Timeline by drafting Story...
In Cyanotype, two rival photographers compete to create the finest collection of cyanotype sun prints—the oldest form of photography, developed in the 1840s. Using sunlight, special paper, and carefully arranged artifacts like feathers, flowers, and keys, you'll race to complete three matching prints before your opponent. Each round, new resources appear:...
Cyber-Quest: The future is in your hands... With the advent of the Internet, computers have become more important than ever. Cyber-Quest has been designed by industry professionals to help you and your entire family learn about the Internet and the computers needed to run it. Your quest along the paths of knowledge will teach you much that you need to know...
Cyber-school is a game where you have to launch ICT-projects for your school and try to realize as much of these projects as possible. You can realize these projects by using the resources available: Content, Expertise, Infrastructure and Opinion. To win you have to co-operate with the other players, but sudden changes make your choices difficult. Who...
The goal of the two-player game (1 against 1) is to safely increase the size of one's networks. The more robustly a player's networks are designed, the more points their networks are worth. Numerous and insidious cyber threats can be used to weaken the opponent's networks and reduce the point value. The first player to reach a score of 10 or more points at...
In the year 2065, people had grown bored of watching regular football. The athletes had devolved into overpaid, drug-addicted illiterates. Desperate to find a new impact sport for the masses, the TV networks sanctioned a think-tank of programmers, machinists, engineers, military experts, and game theorists. Within two years, the game of Cyberball had been...