This game was developed with the support of the French cycling association. Criterium is a cycling game that is not dice controlled, tactics is important, this is done by playing cards from the hand. There are 15 cyclists (very nice miniatures) in the game, before the game it has to be decided how many will be used by each player (normally 3 per player, in...
Critical Care: The Game lets you bring all of the intensity and teamwork of the ICU to life on your kitchen table. Designed by ICU doctors Lakshman Swamy, MD and Vincent Chan, MD, the Critical Care is based in real medicine but accessible for a broad audience. Featuring: Cooperative gameplay for 1-4 players taking on the role of ICU doctors; discharge all...
SkirmishElite: Screaming Eagles at Hamburger Hill is a scenario book used to recreate skirmish-level battles and campaigns centered on the 101st Airborne's struggle to capture the NVA strongpoint on Dong Ap Bia (aka Hamburger Hill) from the 29th NVA Regiment in May 1969. The book includes eight detailed scenarios that can be played alone or together in one...
This standalone wargame utilizes the game system as 3W's 'Royalists and Roundheads'. The wargame features a command system intended to simulate the problems of command during the Renaissance where leaders are rated for command, initiative and combat. The four battles are Pavia 1525, Garigliano 1503, Ravenna 1512, and Bicocca 1522. Weapons in the game range...
Quick-playing but detailed simulations of college lacrosse. Instant download, print and play game. Features Easy to set up & play: Just shuffle the action cards and play. (If you want to keep score, enter the player and team names onto the provided score sheet All play derived from 100 "action cards": Each card is 2-sided. Statistically accurate: Most...
Have wondered what it would have been like to compete in a joust and a grand mounted melee? If so then these rules could be the made for you. Crossed Lances has two games within one rule set. The first game deals with the jousts you will make, with as many as eight players around one table with as many as 4 tilts in use. The game is based around the...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either a) a straight pass flight (no altitude change) b) a climb (increasing the height of the piece by adding an additional ring) or c) a dive (losing height to make a sequence of moves by...