Contact Front is a platoon level modern game which puts the player in the position of platoon commander. This tactical game allows players to set objectives that are related to the amount of support they have access to. Once the game starts players will be challenged with striking a balance between completing objectives and getting your troops home safely....
User's summary, partly paraphrased from the introduction: CONTACT! is a set of tactical wargaming rules developed by the Canadian Army Combat Training Centre as a training aid. It is based on a simplified version of the "Wargames Rules for Armoured Warfare 1950-1985", published by the Wargames Research Group (WRG) in 1979. It is played on a terrain model...
The world has seen plenty of conflicts since 1945. But since the end of the Cold War the pace has picked up, with new wars breaking out from Latin America to Africa, the Middle East or southern Asia. One way of understanding these struggles is to play them out on the tabletop. By taking ourselves through the decision making process we may learn something...
Chris Peers' popular early 20th Century battle rules, suitable for WW1 and other conflicts from 1911 through the 1930's. Tanks, armored cars, artillery and aircraft are all covered. The third edition of the rulebook has been reorganized with a Table of Contents and color photos added. Some changes have been made to the rules as well, specifically, the...
This is the Army Lists book for the European fronts of World War I. You will need the Contemptible Little Armies rulebook in order to use these lists. Some of the armies are broken down by years as the armies were organized differently during those time frames. Along with the Lists, are several pages of quick references on the armies at the back of the...
This is the Army Lists book for the Middle East and African fronts of World War I. You will need the Contemptible Little Armies rulebook in order to use these lists. Some of the armies are broken down by years as the armies were organized differently during those time frames. Along with the Lists, are several pages of quick references on the armies at the...
Contention is an abstract strategy game for two centering around the theme of containment and usurpation. The players work in tandem to encircle a rapidly growing mass, while at the same time planning their moves to force their opponent into a bad position. Players take turns placing one of their color stones in any empty space on the board, followed by...
The game consists of a board with 20 spaces, where 10-20 cubes representing software work items shall be pushed forward according to the rules. The goal is to make the work items finish as soon as possible at the end space. A lot of set-backs will appear on cards drawn from a deck. The set-backs have names that people within the software development are...
As Soviet entrepreneurs in the game Conversion (Конверсия), players attempt to expand their businesses by exploiting the shifting exchange rate between the Soviet Union and the rest of the world. The basic structure of the game is to mine raw materials, convert them to goods, and then either sell these at home or transport and sell them elsewhere. However...
Welcome to the ultimate cooking contest: The Cook-off! Here the most talented and selfish chefs duel to find who is the best. Be careful, opponents will try everything to beat you... Sabotage is the way! The Cook-off is a strategic party game for 4-6 Players. The objective is to be the best and more productive cooker in the contest. All Players have the...
COOPERATION: The Wealth of Nations Game is a boardgame simulating economic systems. It includes four different variants of different skill levels based on different economic systems. BARTER is the beginners' game, MAJORITY RULE is the socialist game, MAKING MONEY is the capitalist game, and AUTONOMY is the expert tournament game. The game plays up to six...
Coral Sea Solitaire (CSS) is a purpose-designed one-player wargame covering the aero-naval battle that took place between the US and Imperial Japanese Navies in May 1942. It was the first of the Pacific War CSS is based on the game system used in World at War number three Solomons Campaign; however, there are significant differences owing to the smaller...