Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles. Games represent the critical point in one sector of a general engagement, or a clash between small parties of...
As you carve out colonies in the New World, you’ll face competition from the native inhabitants defending their homes and European powers on the same quest as you. Whether your colony establishes peaceful trade or wages war with these rivals, the choice is yours. But beware—as your power grows, your king’s goodwill turns to jealousy, and soon your people...
From the box: "Colony Delta simulates the events on a colony planet equidistant from Terra and Sigma Draconis, two space traveling races. It involves colonization, conflict, and the quest to build a stable colony with security." The box contains rules, cardboard 4-color map, and 300 die-cut counters. The map covers the whole world of Colony Delta, with...
Colours & Guns an 80 page set of land based rules system designed for 10 mm Napoleonic figures. They will whet your appetite for Napoleonic wargaming in our speciality scale, 10 mm. The rules are simple enough to get a grasp of quickly but have enough variety and complexity to make it a game you'll want to play again and again. With so many nations to...
"A tactical wargame featuring American and German Infantry in the setting of the Western Front of World War II. Each unit represents one man, one support weapon, or one tank. The battles take place on terrain representing areas from France, Belgium, and beyond into the Reich." The Combat system was later used in two other World War II wargames: Battle Cry!...
Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each...
COMBAT: 1948 Arab-Israeli War Wargame rules to create battles of the 1948 Arab-Israeli Wars in 15mm, based upon our Combat WWII game system. D6 based. IGOUGO turn sequence. Includes: Tables of Equipment for both Arab & Israeli forces, Scenarios, Army Lists for most Arab forces like the Arab Legion, Egypt, Jordan, as well as the Israeli forces. Features...
Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game. CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun. Command a platoon up to a company Geared for 15mm, but can...
Strategy & Tactics magazine #30. Time Scale: ? day per turn Map Scale: .75 km per hex Unit Scale: Platoon/Company After SPI sold their groundbreaking Eastern Front wargame, PanzerBlitz, to Avalon Hill, designer James F. Dunnigan turned his eye to the Western Front. Combat Command was described as "Platoon-Company Level Combat, France 1944". From the Design...
Combat Command - Advanced Game This addition to the innovative Combat Command system includes the full advanced game and optional rules which allow players to tailor their games to whatever level of simulation detail they wish. The Advanced Game builds on but does not change the rules from the Basic Game. The Advanced rules include additional terrain...
This addition to the innovative Combat Command system includes full Army Lists for the Eastern Front from June 1944 through November 1944. These lists allow players to recreate typical historical battalion sized units to use in tournaments or hypothetical battles. In addition a section covers how to create well balanced battles based on actual historical...
This Army List Supplement covers the allied armies of Belgium, France, the Netherlands and Poland in their desperate struggle against Germany in the earliest days of World War II. Specifically designed for Battalion level games such as Combat Command, this supplement includes complete rules for hypothetical battles between roughly evenly matched...