"This game is played by two people. One commands the northern forces, the other commands the southern forces. It is up to you as one of the commanders to develop the strategy and make the decisions which will give you the best chance to win. The course of the war is in your hands. At the beginning of the year 1863, the Confederate and Union armies were...
Published by the Greater Seattle Naval Wargamers in 1969. According to an editor's note this game is based on an earlier rule set called the Game of Admirals. The rules are also clearly influenced by the Fletcher Pratt Naval Wargame, using a similar formula for computing damage points and using the technique of estimating the range in inches to score...
Innovative sets of rules from the author of The Warre Game. Step into the muddy boots of a 17th-century Company Captain and lead your band of Foot, Horse, or Dragoons through raids, ambuscades, and outpost assaults. Designed for quick, dramatic play with just a handful of figures, this ruleset captures the chaos and camaraderie of small-scale warfare...
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for...
CLASH ! is a Wargame system with figurines that acts as a bridge between players of level, experience and even fro different periods. The player embodies his entire army and makes decisions for each officer. It does not emphasize combat formations and is easy to learn. CLASH! is not intended to be used in competition as it leaves a bit of improvisation to...
Containing six scenarios spanning three wars, this Module includes all the supplemental rules and data needed to carry the CoA system through the Arab-Israeli Wars. Each scenario includes an 8 1/2" x 11" map, a brief historical commentary and tables with all pertinent data extracted for the players' convenience. Although this module was designed to be used...
PanzerKampfe consists of eight scenarios designed for the Clash of Armor miniatures rule system. Five of the scenarios feature division level or greater combat. Chronologically they span from 1941-44. Geographically they cover the Eastern Front (2), North Africa (1), and the Western Front (2). Also included are three "mini" scenarios that simulate...
Scenarios for the Clash of Armor Rules System Rommel! The name conjures a picture of rollingPanzer columns in the desert, led by a determined figure in a command halftrack. Trace the adventures ofRommel's commands with this new scenario book Rommel's Battles for our Clash of Armor system. Rommel's Battles contains 6 scenarios covering Erwin Rommel's entire...
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed. Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese...
Camelot is an Italian game company, hence the hiccups in their description of the game: "A wargame that tries to reproduce the dogfights during the Second World War. Each player cover the role of one or more fighter or bomber pilots and must execute his mission; usually it consists of the classic dogfight when the only rule is engage enemy fighters trying...