A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
This sprawling rendition of the American Civil War tries to fit in everything, from Grant and Lee down to Indian raids in the Western territories. It also includes the most extensive treatment of naval and riverine warfare of any strategic Civil War game. The map covers the theater of the war from the Eastern seaboard to the middle of Texas at 25 miles per...
From the back of the box: - Fifteen square feet of map area covering the conflict from Galveston, Texas to St. Joseph, Missouri and from Philadelphia, Pennsylvania to Jacksonville, Florida. - Counters represent all of the land and naval units from armies to brigades and from fleets to river flotillas. - Unique leadership rules: no leader is ever the same;...
"The Civil War", is a strategic simulation of this epic struggle of the war between the States. It is simple enough to appeal to the novice gamer and experienced gamers will discover that the game is very challenging and demanding. There are no difficult or tricky rules to read and master. The average player should have no difficulty in understanding the...
Civil War Classics, Volume 1, is a game and game system covering the battles of Pea Ridge in northwestern Arkansas and Shiloh in western Tennessee. Several scenarios allow players to experience many different aspects of the two battles. Short, introductory scenarios allow players to learn the game system with a minimum number of units and game turns. More...
"This game is played by two people. One commands the northern forces, the other commands the southern forces. It is up to you as one of the commanders to develop the strategy and make the decisions which will give you the best chance to win. The course of the war is in your hands. At the beginning of the year 1863, the Confederate and Union armies were...
Published by the Greater Seattle Naval Wargamers in 1969. According to an editor's note this game is based on an earlier rule set called the Game of Admirals. The rules are also clearly influenced by the Fletcher Pratt Naval Wargame, using a similar formula for computing damage points and using the technique of estimating the range in inches to score...
Innovative sets of rules from the author of The Warre Game. Step into the muddy boots of a 17th-century Company Captain and lead your band of Foot, Horse, or Dragoons through raids, ambuscades, and outpost assaults. Designed for quick, dramatic play with just a handful of figures, this ruleset captures the chaos and camaraderie of small-scale warfare...
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for...
CLASH ! is a Wargame system with figurines that acts as a bridge between players of level, experience and even fro different periods. The player embodies his entire army and makes decisions for each officer. It does not emphasize combat formations and is easy to learn. CLASH! is not intended to be used in competition as it leaves a bit of improvisation to...