Shootout at Dead Man's Corner is a one-off scenario based on the struggle around the crossroads South of St-Come-du-Mont on the days following June 6th, 1944. American and German paratroop forces fight to control the vital position, with the arrival of a Stuart tank adding some much needed support for the Allies! The scenario is designed to be used with...
The Second Kharkov Campaign is a pair of Pint Sized campaigns for the TooFatLardies rule set Chain of Command. These platoon level scenarios are perfectly usable for other rule sets and provided the necessary information to make adjustments. The first campaign covers the initial Soviet attack on German lines in May 12th of 1942. It follows the advance of...
The US Marine Raiders make their debut with a surprise raid on the Japanese-held atoll of Makin Island. Will these daring "gung-ho" Americans carry the day or be driven back into the sea by the dogged Japanese defenders? This campaign is designed to be used with Too Fat Lardies Chain of Command and can also be readily adapted to your preferred WWII...
This is a one-off scenario based on the US Marine Raiders and Parachutists attack on the Japanese held village of Tasimboko during the Guadalcanal campaign. Like their predecesors before them near Tripoli, lead Edson's Raiders in seizing critical Japanese supplies or defend the village as the IJA from these pirates! The scenario is designed to be used with...
Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of...
Chain of Command 2 is final edition of the Award winning WWII Platoon level rule set, the first edition of which won the Wargames Illustrated Best Set of Wargame Rules Award consistently over its thirteen year lifespan. The Second edition build on the original to provide all the command challenges of the original but with a more dynamic structure, meaning...
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for...
Have you heard about Inca "chess"? It's dynamic intellectual duel where you can fight not only with your own pieces but with common ones. Here they are, ladybugs, Sun God's messengers. And these ladybugs you share with your opponent can fly all over chakana (Inca or Andean cross) and sit on your "ordinary" pieces making you stronger. Take the opponent's...
Tabletop miniatures naval wargame, designed for small scale (1:3000 or smaller) miniatures. 1 mini=1 ship, rules are designed for large actions, and are relatively simple, allowing for fairly simple bookkeeping (6+ ships per A4/letter sheet easily). Considerable detail is still preserved, such as ships carrying multiple size classes of guns per arc (ahead...
Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors. Major changes from...