“Punic Island” is the third volume in the Campaign Commander series and simulates the campaign for Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients. In 264 Roma was summoned to Messina by Mamertines mercenaries to help in their quarrel with Cartage, the main power in Sicily. Carthaginians...
Campaign Manager 2008 challenges players to develop a winning political strategy within the tumultuous context of the 2008 presidential campaign. Employing a new take on card driven game systems, each player will create a unique deck that represents their advice to their candidate. The players will struggle to influence voters in the critical swing states...
Multi-map conflict simulation covering the German initial attack on Liege and their drive into Belgium and France in WW I until the end of November 1914. Intermediate complexity yet very playable with unique no-dice system. Divisional-Brigade level with step-reduction. Limited intelligence and FOW, unit cohesion effects, approx. 5 miles per hex, 2 day...
Campaigns of 1777 is a two-player, point to point wargame in which you command the Patriots or the British in the northern Colonies during 1777, the critical year in the American War for Independence. The tone for the British was set by leaders like Howe, Burgoyne, Cornwallis and Clinton while the Patriots marched with leaders like Washington, Greene...
The Campaigns of King David cover the 35 years struggle for supremacy of the fertile crescent during the Old Testament reign of Judah's King David. Using a unique system that incorporates economics, diplomacy and military operations, players maneuver combat units and leaders over a full color map of the Near East and have a limited number of turns to...
This army-level strategic game, first published in The Wargamer Magazine (#61), is a simulation of the battles of The War of the Spanish Succession, 1702-1714. One player takes command of the French; the other player plays the Allied forces (British, Dutch, Austrians, etc.). Combat usually results in a percentage loss of units from both sides, a...
Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player wargame. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. The Royalist player must recruit a...
The Campaigns of Robert E. Lee is a Strategic-Operational level wargame simulation of warfare in the Eastern Theater of the American Civil War. The game offers ten scenarios covering fighting between Union and Confederate forces in Virginia, Maryland, and Pennsylvania between 1861 and 1865. Each turn represents about five days of real time; each hex an...
(from the coverback) English (google translation) Live a thrilling final as never Newteam SC between and FC Muppet! Now you can enjoy the strength of football in this board game as simple as exciting. Deploy your strategy, use your cards and you will get amazing goals. When all your dreams are at stake and all your team depends on you, your passion for the...
This game simulates a football match. Each player builds his own team by buying pieces until you reach the number of points determined at the beginning of the game. Each piece has a different buying value. Pieces are marked on the values of defense, attack, movement and power of the player that they represent. It possible deploy its own team in the field...
Campus Paths is a strategic simulation of university life. Players take on the role of students, juggling academics, social life, work, and wellness, while acquiring skills and filling their curriculum vitae with experiences as they prepare for their careers after graduation. A collaboration between Resolve, an applied game design research group at UNB and...
From the Rule book: Canadian Armchair Football is a game designed to test the football enthusiast while at the same time teach the novice the intricacies and strategy of Canadian football. Each player becomes the quarterback. By referring to the play book, he calls the plays using his own strategy to score points by moving the ball down the field. Although...