Broadside and Ram Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is: a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign...
Broadside and Ram: The Schleswig Holstein Question The Schleswig Holstein Question The Second schleswig War, 1864, The Franco Prussian War, 1870 This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870...
Splendid Little War A campaign system and tactical rules for pre-dreadnought naval warfare A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...
White Bear Red Sun A campaign system and tactical rules for pre-dreadnought naval warfare A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is: a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of...
Broadside and Salvo is a set of fast play naval rules for the pre-dreadnought era that allow large actions to be fought out in just a couple of hours. Generic data for a complete range of ships typical of the era is included. Note: These rules are included in Splendid Little War and White Bear, Red Sun publications. If you have these then you DO NOT need...
The Balkan Naval War is a mini campaign covering the naval side of the Balkan Wars of 1912-13 in the Black Sea, the Aegean and the Mediterranean. The campaign has been written with LFG's Broadside and Salvo quick play rules in mind, but is adapable to any set of pre-dreadnought or WW1 naval rules. Also included is a brief history of the naval campaign, the...
Brothers At Arms Table Miniature Wargame Rules These are the American Civil War rules that allow you to use figures to fight the Brothers At Arms board games. They allow to substitute the counters for figures and use them on a tabletop battlefield. Use the counters to identify the units and their characteristics. The rules are designed to be as fast as the...
Brothers at War is wargame system to land battles in the American Civil War (ACW) on 6mm to 20mm scale. The basic fighting unit is a company or a battery of artilley. These are grouped into divisions. Turns are performed by alternate activation of divisions, with the quality of the commanders determining some issues. Basic unit types are: infantry...
From publishers site. Take command of one of the five actual subs during the ACW. Each has its own special way of sinking the target. This solo game is quick, fun and habit forming. The example is the record board for your sub. Warning do not order if you hate losing. The chance to win is the same as it was in real life: 25%. Great game to introduce older...