The game of Battleship Command allows players to take on the role of Second World war admirals commanding squadrons and fleets in the many theatres of the war at sea. The rules are designed for players to command fleets of one to 10 ships however larger actions can be fought if players wish. The rules are intended to be fast to play allowing an action to...
Battleships at War: Atlantic is a stand-alone game covering WW2 tactical level ship-to-ship combat in the Atlantic, Med, and Baltic theaters. Includes sixty ships from five nations (Britain, Germany, France, Italy, USSR), rulebook, a dozen scenarios, Reference Card, and a Convoy module, in ziplock packaging. In the old-style Minden tradition, counters must...
The Battle of Takur Ghar was a short but intense military engagement between United States special operations forces and al-Qaeda insurgents fought in March 2002, atop Takur Ghar mountain in Afghanistan. For the U.S. side, the battle proved the deadliest entanglement of Operation Anaconda, an effort early in the War in Afghanistan to rout al-Qaeda forces...
An expansion set of 16 cards introducing the private military company known as SORD Inc (Special Operations Research Development). Specializing in asset protection and recovery, SORD’s operatives are recruited from around the world and are highly trained individuals of various military backgrounds. The enemy cards in this set will push the SORD operatives...
A set of miniature wargame rules for the Ancient period, encompassing early Greeks through Norman Conquest. "Battlestandard" was designed as a moderate-complexity treatment of Ancient warfare fitting between some recent, simpler Ancients systems and the highly detailed systems that have been hobby staples for many years. The basing system is compatible...
Miniatures rules for naval combat from 1930 to 1945. Contains a sample game of the Battle of Denmark Strait. Scenarios Battle of the Denmark Straits, Destroyer Duel, Hammer and Tong. Contains fleet info for all major powers. This ruleset is based on the discovery of the US Naval College "Gunfire Rules for Tactical Maneuver" a set of rules used for...
A standalone board game that puts you and your friends on amazing adventures in space. Your characters move about and activate the battlestations of a starship and your starship moves on the hex map. There is simultaneous shipboard and ship to ship action. Lightspeed is cooperative. There is no enemy player. Each of the 12 missions runs itself with a...
Pocket Box; cover art by Dave Martin. 21" x 32" green/brown map, four sheets of black/red/white two-sided counters, rulebook. This game is set in the Ogre/G.E.V. background, but is on a different scale, where each counter represents a single battle suited infantryman; it is not compatible. Related to the Game: Ogre / G.E.V.. Originally published as a...
M.A.A.S. IMPACT is a tactical level game of man-to-man combat in a dark future. Players manage a squad or full platoon of heavily armed and armored soldiers as they navigate through blasted terrain to accomplish their mission. This could be to capture or hold terrain, break through the enemy lines, or simply destroy enemy soldiers. Each soldier is tracked...
BattleTech (aka "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. The heart of the game is the "BattleMech" (aka Mech), a giant fighting robot; typical games have each player controlling from 1-4 Mechs. Vehicles, infantry, power armour, aircraft and other unit types also exist. The game system...