Battle Over Britain: Battle of Britain at operational level. Basic game and advanced game. Turns equal 1 day. German player plan raids for the day and the Brits respond as the raids are detected. Interception and air to air combat takes place. This is followed by bombing damage to targets. Rules include target priority according to success of earlier...
Charlie Murray Grant is the third generation, son of Charles Stewart, and he too has inherited a passion for the wargame hobby. Charlie, with his own 20mm World War Two armies, has developed his late grandfather's rules, added to them and provided a play sheet and instructions for refighting one of the original scenarios. In addition Charlie has added six...
“Success has many fathers, failure is an orphan.”—Tacitus, Agricola 98 AD. When newly-elected President Kennedy was inaugurated the CIA’s plans and Cuban exile army were ready to invade Castor's Cuba. However, the new president wanted “plausible deniability” and the CIA invasion plans were extensively modified, with all of the Cuban exile aircraft...
A very introductory level wargame, kind of a "Stratego meets Tactics II." The object is to eliminate the opponent's HQ unit. Different eras are represented by changing the values and abilities of each unit. The counters are labeled with standard NATO insignia. Depending on which era is being played, there will be different numbers and types of the counters...
Straightforward tactical game of the battle involving AJAX, EXETER, ACHILLIES and THE GRAF SPEE off the River Plate early in WW2. An independent small-press publication with heavy cardstock components and poor diecutting - but diecut units nevertheless! There is one small strategic map in the game, and several tactical maps (one for each ship involved)....
This is the second product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston. This module includes a scale map, color counters, a quick combat positions chart and the game book itself. This is a solo adventure suitable for use with Battlecars, Car Wars and Highway 2000 – but can also be played by itself using the quick...
This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston. This module provides a rich setting for Grand Prix racing in the year 2012 suitable for use with Battlecars, Car Wars and Highway 2000. Sample characters, motives and plot ideas are included, allowing for the easy add on of role-playing elements....
This is the third product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston. This module includes some maps, Battlecars cards and a fairly extensive quick combat system (much improved from the one presented in Hell on Wheels.) Full games stats are included for Battlecars, Car Wars and Highway 2000, allowing the game to...
This wargame explores a number of possible wars that could have occured in Europe after World War II. It includes fifteen scenarios: Czechs vs. Slovak separatists Albanians vs. Yugoslavians Germans vs. Poles Belgians vs. Walloons Belgians vs. French French vs. Dutch Russians vs. Central Asians Romanians vs. Hungarians Turks vs. Bulgarians Greeks against...
From Mongoose Publishing: Welcome to the battlefield of the near future! Battlefield Evolution is a fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You will command small forces based on real world armies of the near future, and attempt to overwhelm your opponents with tactical skill and a healthy dose...
The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and...