This is a "simulation" of fan experiences at an average science fiction convention. The rules and event cards are full of "old school" fannish in-jokes. After registering at the hotel and convention, you wander through four boards with the various function rooms of a convention hotel. Players gather Pleasure, Glory, Survival, and Embarrassment points by...
Based on the hit boardgame and the award-winning roleplaying game! CONSIDER WHAT I HAVE TOLD YOU, BARBARIAN,” SAID XALTOTUN. “YOU WILL HAVE PLENTY OF LEISURE. I HAVE NOT YET DECIDED WHAT I SHALL DO WITH YOU. IT DEPENDS ON CIRCUMSTANCES YET UNBORN. BUT LET THIS BE IMPRESSED UPON YOU: THAT IF I DECIDE TO USE YOU IN MY GAME, IT WILL BE BETTER TO SUBMIT...
Confabula Rasa is a cooperative word construction and storytelling game for two to six players featuring a deck of non-linear word fragment cards. You play as ghosts possessing a group of kids in a cabin in the woods, trying to figure out how you died by piecing together your fragmented memories. Play is started by shuffling the 26 double-sided word...
In Confrontation, players choose between being members of the student protesters and Establishment teams. The latter is broken down into ten subgroups, including the military, Washington, city hall, the university administration, etc. The goal of the Establishment theme is to keep things the way they are. The students will use peaceful protests, strikes...
Confrontation was the name given to the original Warhammer 40,000: Rogue Trader skirmish game set on Necromunda in which gangs fought against each other, and attempted to increase their prestige and equipment. The game was published over a number of issues of White Dwarf, starting with Issue 130, and with the last installment in Issue 142. The mechanics...
From Rackham's Website: Take a company’s fate into your hands! This first extension for Confrontation 3 proposes a new gaming mode that introduces a new way of playing your favorite skirmish game. Indeed, it provides a method of creating a free company made up of fighters from the four corners of Aarklash to amass glory and riches. The rules on alliances...
The roletaking game Conjunction Point uses deck seeding and on-the-fly continuity to induce internally consistent interactions within the framework of its conspiratorial futuristic, dystopian game world. By seeding location decks, players can attempt to induce characters, locations, missions, and other story threads of their choice to enter the game state...
Conquerings is a rapid action dexterity game featuring the patent pending Moveable Target mechanic. The Moveable Target mechanic is the novel concept of strategy ring toss. It includes multiple peg boards where the pegs are spaced so that one ring has the potential of getting many pegs. In addition to a ring getting multiple pegs and a kingdom encompassing...
Conscience is the fun way to learn right from wrong and help your children build the foundation to make the right choices in life! It provides fast paced, interactive and lecture-free forum for family dialogue on issues of Crime, Violence, Drugs, Sex (via optional overlay), Education, Character and Charity which are challenging children at younger and...
Earth has been connected to the fantasy world of Laris. The result of the mixture of technology and magic is the Cataclysm, an event that tore holes in the fabric of time and space. Five heroes have been pulled together on Laris, where they embark on a journey to mend both worlds. Consequential is a co-operative board game that lets players live the tale...
You reside in the kingdom of Phénistoria. Vast, sumptuous and undeniably the wealthiest the world has known. Until the fateful day when the Great Thenos, king of Phénistoria and hero of the battle of Shred was overthrown by his son Uhl. Now, 4 factions are trying to regain power: Republicans, Royalists, Satanists and Plague victims. You will have to play...
Conspirator is a social deduction game inspired by Mafia, and has a theme based on the Renaissance monarchy. It introduces a unique character that completely changes the flow and strategy of the game: the Monarch, who is responsible for making all the Kingdom’s decisions. To begin, each player receives a card with a secret role that indicates which team...