After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated...
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully...
This tells the back story of our interactive adventure book series, Cantaloop. In this series of games, you will be talking to characters, combining items to solve puzzles and exploring a unique world to get ahead in the story, just like in a classic point-and-click adventure for the computer. The prequel print & play is a standalone short story in the...
Canvas Falcons Triplane: Air to Air Combat in World War One 1914-1918 Legion Condor: Air to Air Combat in Spain and China 1936-1939 This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to...
Game to teach negotiation skills and also The Business Model Generation. This is a methodology to help entrepreneurs to establish a successful business model based on a graphic approach called Canvas. The Canvas has 9 areas that any strategic plan and/or business plan should focus: Key Resources, Key Partners, Value Proposition, Customer Segments, Customer...
From demo packet: Capes & Cowls: Adventures in Wyrd City. It's super fun in 3 easy steps: 1. Recruit a team of heroes. 2. Send them into battle. 3. Clobber till content. Wyrd City—where conflict lies in wait around every corner and the shadows are acrawl with mystery and adventure, where liberty wanes, government waxes, and a chosen few don capes and cowls...
Captain Cook : Voyage of Discovery is a simple roll & move educational game produced by Studio Press and the NSW Parks & Wildlife Service in 1969. The box proclaims: 'Relive the perils of Cook's historic first voyage...watch out for unfriendly natives...unfavourable winds...dangerous reefs and look forwards to exciting discovery unlimited..' Players win...
Taken from the back of the box: We are Lamanites living in the Ancient American Rainforest, about 74 B.C. We are at war with the Nephites, and in a war strategy meeting to discuss how to defeat our enemy. But the Nephite leader, Captain Moroni, has sent spies to infiltrate our ranks. We must expose this impostor! SpyWars Captain Mornoi's Spy Game is a fun...
Az első játékfejlesztésben találhatunk új pályákat, küldetéseket és kicsit megváltozik a kapitány és a rádiós szerepe.Angol:In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game...