INVADERS FROM BEYOND On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With...
"BattleTech Starter: Fist and Falcon brings players a new and exciting way to jump into the BattleTech universe. As conflict erupts anew on the Lyran-Falcon border during the early years of the Jihad, two untested commands clash. Including the brief history and personal dossiers of the members of these two forces, this PDF provides scenarios and special...
This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well. Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't...
Important Note: This game exists in the database for its functionality as an expansion to BattleTech, and not as an RPG. - It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action...
Classic BattleTech® Map Set Compilation 2 contains 22 previously published maps for use with: CLASSIC BATTLETECH, BATTLEFORCE® and AEROTECH 2® Includes: From Map Set 5: * Large Mountain #1 * Large Mountain #2 * Deep Canyon #1 * Deep Canyon #2 * Open Terrain #1 * Open Terrain #2 * Moonscape #1 * Moonscape #2 From Map Set 6: * City (Downtown) * City...
Welcome to the Gaming World Check your myomers; calibrate your actuators; fine-tune your gyro; load-out the newest prototype weapons - and never forget to check with your image consultant, all while keeping your stable manager happy. On Solaris VII war is a sport and your career can die quicker than your 'Mech. Whether your stable manager is out to get...
Welcome to the Game of Ultra-modern Military Missions Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn’t an option. A tabletop solo...
Military Hardware Update! In the savage FedCom Civil War that rocked the Lyran Alliance and Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as internal and external conflicts drive the...
From the back of the book: "Wars past. Wars present. In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved...
The Future of Warfare! The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight...
The Clan's New Secret Weapon Revealed! The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile...
Publisher Blurb: A Universe to Conquer The FedCom Civil War: •89 Federated Suns regiments/RCT/Militia units •75 Lyran Alliance regiments/RCT/Militia units •41 mercenary regiments •8 ComStar Divisions •11 Draconis Combine regiments •2 Capellan Confederation regiments . . . . . . all fought across a thousand light years on well over a hundred worlds for five...