From the publisher's website Terminus V is an elaborate combination of actual and purely imaginary elements. It’s particularly hard to define where the “real” ends and the “fictional” begins. For those of you who follow military and scientific matters, you’re likely to spot where reality meets fiction-although in some cases, you may not be able to clearly...
Terra Fantasia is a communication game for children and adults with an Age of Discovery theme. Drawing and story-telling guide players through their journey. In the 16th century, a European King collected mysterious monsters from all over the world.He was intrigued by the outside world, and was always examining maps and expanding his realm.One day, he...
Self-producted fantasy boardgame. Every player has a character represented by a counter on the game map. Players try to increase the features (strength, agility, stamina, mind and... money) of their characters according to the classical fantasy setting (wander, have encounters, fight the monsters, take the gold). The final goal is to find and piece...
Terria 2K is a sci-fi fantasy role playing board game for 1 to 4 players of all experience levels. Unlock cards to build your own strategic hero deck as you explore the Galaxy in an open world campaign and save the star system from conflict or accidentally destroy it. Gameplay consists of each player spending action points to explore the Galaxy and deal...
A darkly comedic board game that takes its players on a satirical journey through the absurd world of celebrities, politics and influence. Create your very own super-star persona with plenty of money, fans and scandals along the way in this cynical celebration of the fame obsessed culture we all know and love. Gameplay Overview: Players begin the game by...
Dear Detective, If you are receiving this letter, it is because I am dead. Dark forces beyond anything you can imagine have converged upon me and taken my life from me . . . or perhaps something worse. I have seen horrors beyond what the normal human mind can comprehend. Strange yellow mists that swirl in the streets, actors dressed in robes who have no...
Testament is a cooperative monster battle card game from Manifest Destiny and LionWing Publishing modeled after the typical "MMORPG trinity" of tank, healer, and damage dealer. The players control four characters and choose which skills each character should have. Each turn, new mob cards are drawn, and the players must defeat these by effective use of...
ENGLISH: From the rules booklet: TETO: the cardgame implements the jokish traditional Spanish game into a non-collectible cardgame. We tried to catch the essence of this game without altering its mechanics." The components are two cards, a third card as front page (which is not needed to play), and a rules booklet. Plays similar to "head or tails", but...
At the beginning of the play each player specifies purposes in life for itself its, in whom he distributes at least 250 points on the different columns (social, career, luck, education and wealth). This is valid to reach it now in the play. Each player can contain questions, have their answer different effects to the markers of the purposes in life or also...
As a lifelong member of the Tokyo police force, you have seen and investigated many horrific things. However, nothing left you as disturbed or shaken as the house. . . The house was one of your very first investigations after being promoted to Detective. An elderly woman who lived there disappeared for months, inciting a missing person investigation, only...
This party game is cooperative for 2-6 players and while it is mostly focused on storytelling (awkward or hilarious or epic) the rules request binge drinking from the players. Scoutmasters, taking scout children to camping in the forest. Every night (round) the players have to tell a scary story to their troops. They need to scare the scouts enough to keep...
There was a Scout... is cooperative for 2-6 players and it is mostly focused on storytelling. Scoutmasters, taking scout kids to camping in the forest. Every night the scoutmasters have to tell a scary story to their troops. They need to scare them enough to keep them from wondering away from the camp, to the woods during the night. The scouts have...