Meeting of the Minds is an educational board game specifically designed to teach students important knowledge and skills in conflict resolution. In the game, students answer questions about conflict resolution and must use a win-win strategy to resolve conflicts. It is designed for students in grades 5 - 8. Players earn points in two ways. They can earn...
Designer's blurb: Megadungeon! is a monster-slaying, treasure-looting dungeon delve suitable for the whole family. Each player selects one of three characters, warrior, sorcerer, or thief. Each player, on their turn, draws a random dungeon tile, places it and moves their character into it. Thus, you are able to explore a completely different dungeon every...
MEGAPEDE catapults the player (alone or with friends) into the final days before universal collapse. Over the course of aeons, the stars have more than once come close to being extinguished by artificial means, yet providence has always lent a hand to its ungrateful children. This time is different. Somewhere deep within the cosmic drape, a colossal threat...
A game of battling giant robots (Meks) and the pilots who ride in them (Mercs). The rules describe nine pre-designed Meks. Players can also design their own Meks using the chassis, weapon, and other Mek systems specifications given in the rules. Mek pilots are individually rated for experience and skills. The game is played on a 3x3 grid. Each square is...
Published within A Book of Sandhurst Wargames. A simulation of combat at squad level on the Pacific atolls 1943-44. Men Against Fire is a role playing game for 3 or more participants, inspired by S. L. A. Marshall's discussion of the isolation and emptiness of the modern battlefield. The game uses a games master (GM) to prepare the scenario and play the...
Men of the Sword is a two-player game that represents violent clashes of small forces in the Viking Age (late 8th to the mid 11th century). These conflicts pit two warbands of five to ten warriors against each other, battling until only one warband remains! The movement, position of warriors and combat is abstract in Men of the Sword so only a small space...
This boardgame is hidden into a woollen bag. In this boardgame you can be one of the heroes of folktales. There are four characters in the game, the strong, the clever, the lucky and the good hearted. Each player chooses one character at the beginning of the game. One player can choose the same character as another player's ; in this case you replace the...
The game package includes four scripted murder mystery scenarios, all set in England between 1900 and 1920. Scenario titles are "A Death in Devon", "Death of a Train Spotter", "Return of the Flower Hunter", and "The American Cousin". Three of the cases have speaking parts for 7 or 8 characters, and allow an additional person to act as the narrator. The...
MeowMeow Mia is a social deduction game where players from two opposing factions are trying to outwit their opponents in the battle of smuggling. The notorious Meowfia is trying to smuggle contrabands to different locations in the city for a good load of fortune. However, the law enforcement has secretly planted its undercover agent in the ranks of the...
Mercenaries incorporates a mix of a tabletop game with the strategy of a deck building game. Players move around a grid while fighting monsters using cards from their hand. Be careful though, only the player that lands the killing blow gets the glory! Players must strategize when to attack, when to defend, and where to stand. Players also have to contend...
--- Theme & Setting --- An ancient entity known as Fate watches over the land of Chance. Unfortunately, the lands are swarming with monsters and there are no heroes left to save the day. Fate isn’t too happy about this and is threatening to abandon the lands it watches over. The only way that Fate will not abandon the lands is if a champion arises and...
With a core design of making your table top group burst into a fit of giggles, the game of Merch'Entice has players take turns role-playing as the Hero on a quest while the remaining players become Merchants! Each round starts with the Hero beginning their random or ridiculous quest through drawing a Quest Card; meanwhile, the Merchants, with their hands...