Product Description from the Publisher's website. Long Rifle is the black powder period immersion game centered on the French and Indian War. Your role is to gain fame and fortune while leading a small band of men through encounters and adventures. You will gain fortune by hunting and trapping wild animals and fame based on your exploits and success....
Imagine the thrill of Children's game meets the chaos of a variety show, all wrapped up in a wild party game full of laughter, twists, and epic battles for entertainment supremacy! Each player will play mini-games (children's games) to actively attempt to win orbs. The more orbs gained, the better chance when one of the players pull and Auction Card. The...
Players assume the roles of characters from the books/movies, including the members of the Fellowship (Gandalf, Aragorn, Boromir, Gimli, Legolas, Frodo, Sam, Pippin, or Merry) and one player assumes the role of Sauron. The board is made of up 12 hexagonal tiles to create a hex-based map of Middle Earth. Players move across the map and battle Sauron's...
Lords, Ladies & Lizards: The Adventure Game is a one-of-a-kind role playing adventure set in a medieval fantasy world threatened by an all powerful Dragon! Up to six Players get a chance to create and develop Characters through a complex journey that involves strategy, economics, politics and war! Players are able to play as either a Lord, a Lady or a...
Lords & Servants is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the Medieval period and it shares the mechanics of our popular system Smooth & Rifled. In the Appendix you will find all the information that you need to create your games, from simple clashes involving a few men per side to bigger encounters...
As a Cthuluchador, you choose from wrestling actions and signature moves to outwit your opponents. These actions, like grapple, shamble and counter, result in ooze, damage and the domination of the crowd. The first player to squeeze the ooze from his opponents or coerce the crowd to his evil cult wins. During the game, players simultaneously decide what...
Los Viajes del Capitán Foucault is a social deduction game in real time for 3 to 6 players about a group of alien philosophers from another dimension that travel in time to our past in order to "fix" us. Debate, philosophical pondering meet with a whimsical theme and ludicrous reasoning and roleplaying. Each player will have a philosopher and a Personal...
"It is said that children who get lost in the city on a rainy day end up devoured by the sirains. The only way to escape those starving creatures is to find other lost kids and stay close to them at all times. It is also said that the sirains always find a way to seep into the most closely knit groups. By using evil thoughts, fear, hunger and loneliness...
Lost Patrol is the second publication in a series of mini-games by Games Workshop. In this two-player game you choose either scout-marines or the 'lurkers'. In the first edition scouts are represented in familiar WH40K miniatures when 'lurkers' are just cardboard tokens.´, while the second edition has plastic WH40K miniatures for both scouts and...
The Lost Realms Fantasy: Darkness Befallen (also known as LORE:DARKEN) is a resource management, role playing game, taking place in the world of the Lost Realms, a world of skillful heroes, dark creatures, turmoil and magic. It is a collaborative game, allowing 1 to 4 players to collaborate and save the land from earth-shattering menaces and perils. The...
The Aesir sleeps peacefully, knowing that Fenrir is bound until Ragnarök. But is he? You play as the spirit of Fenrir, reborn as a pup. Travel the realms by hunting, scouting and exploring different sites. Your actions will influence how you get stronger. By enlisting the help of Gods and creatures alike, your goal is to free yourself from the torturing...
This is the first boardgame based on the Lost Worlds series of fighting gamebooks. Players would take miniatures into a 3-D plastic molded dungeon room, and maneuver on the board until they came into melee range, at which point they switched to the Lost Worlds books to resolve combat. Rules were provided for movement, ranged combat and furniture. Several...